Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Embarkation++
Modifications to this Mod for Compatibility with '6T - Grand Eras'
These changes allow Sukritact's Embarkation++ to work with 6T - Grand Eras. However, they may not be the fully correct adjustments—just what worked for me to get it functioning.

The main issue is that the Fishing technology still displays "Embark: Builder" rather than "Embark: Recon and Civilians". However, in my testing, these unit classes were able to embark as intended.




How to Apply the Changes:


  • **Navigate to the mod folder:**
    C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2830394969


  • **Modify the modinfo file:**
    • Open **Sukritact's Embarkation++.modinfo**
    • Find the line **`</Properties>`**
    • Insert the following code directly below it, before `<InGameActions>`:

    <Dependencies> <Mod id="3ec8a6fb-2a3f-425f-bff5-b00146b7d5b0" title="[COLOR:ResFaithLabelCS]6T[ENDCOLOR] - Grand Eras" /> </Dependencies>

  • Save the file.

  • **Modify the gameplay file:**
    • Open the `Core` folder.
    • Open **Suk_Embarkation_Gameplay.sql**
    • Replace **all instances (1 occurrence)** of:

    TECH_SAILING

    with
    TECH_6T_FISHING


  • Save the file.

  • **Modify the localisation file:**
    • Open **Suk_Embarkation_Localisation.sql**
    • Replace **all instances (1 occurrence)** of:

    LOC_TECH_SAILING_DESCRIPTION

    with
    LOC_TECH_6T_FISHING_DESCRIPTION


  • Save the file.




Notes:

I am unsure whether the localisation change has any effect, but I included it for completeness.

Let me know if you find any improvements or better fixes!