Sid Meier's Civilization VI

Sid Meier's Civilization VI

Dootoon's AI
dootoon  [developer] 2 Aug, 2022 @ 10:18pm
AI Changes (EN)
AI Changes

1. The number of warriors given at the beginning is reduced.

The number of units given first is changed in order of difficulty: King, Emperor, Immortal, and God.
Warrior 2, 3, 4, 5 -> 1, 1, 2, 2
Builder 1, 1, 2, 2 -> 1, 2, 3, 4



2. AI's faith bonus decreased according to difficulty, AI's gold, productivity bonus increased,

Faith 8% / 16% / 24% / 32% / 40% -> 6% / 12% / 18% / 24% / 30%
Gold, production 20% / 40% / 60% / 80% / 100% -> 25% / 50% / 75% / 100% / 125%



3. From strategic resources developed by AI, each turn gets +2 additional strategic resources.



4. AI tendency is changed.

- AI do not underestimate the culture.
- Religious units are less preferred.
- Actively secure wonders, districts, facilities, and merchants.
- AI value combat power.



5. The carbon dioxide required for global warming doubles.

- Prevents Earth from becoming too polluted by AI.



6. It is recommended to use with my balancing mod.
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Red Flag 9 Aug, 2022 @ 7:41pm 
Thank You
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