Barotrauma

Barotrauma

Monster Hunter Barotruma
ПΛПО Dragoon  [developer] 21 Jul, 2022 @ 4:33pm
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Showing 1-15 of 42 comments
ButterBro 21 Jul, 2022 @ 5:58pm 
So like I was saying before, the new missions all have their titles appear blank. Except for one that just has like their filename.

https://i.imgur.com/tI2ZXoq.jpg

And as for the monsters not loading, it looks like just a simple case of looking for an extra folder that isn't there.

https://i.imgur.com/G0JqOcd.jpg
ПΛПО Dragoon  [developer] 21 Jul, 2022 @ 6:26pm 
Originally posted by ButterBro:
So like I was saying before, the new missions all have their titles appear blank. Except for one that just has like their filename.

https://i.imgur.com/tI2ZXoq.jpg

And as for the monsters not loading, it looks like just a simple case of looking for an extra folder that isn't there.

https://i.imgur.com/G0JqOcd.jpg

fixed found the issue
ButterBro 21 Jul, 2022 @ 6:56pm 
Thanks again man.
That Gay Girl 24 Jul, 2022 @ 12:45pm 
i dont wanna write it all but, theres constant sprite issues im getting in the consoles. ill show an example once i get it again
That Gay Girl 26 Jul, 2022 @ 5:22am 
Sprite "LocalMods/Monster Hunter Barotruma/creature bodies/Uroktor.png not found!
That Gay Girl 26 Jul, 2022 @ 10:36am 
the item
"lagiacrus DNA"
has the wrong description

it says

"Xenomorph DNA, this will increasure your durability, go to toe to toe with the best. put this in yourself if your willing to risk it"
That Gay Girl 26 Jul, 2022 @ 10:42am 
the tail is also very very broken it doesnt stay with the character if you sprint
ПΛПО Dragoon  [developer] 26 Jul, 2022 @ 3:57pm 
Originally posted by Lunaamy..:
the item
"lagiacrus DNA"
has the wrong description

it says

"Xenomorph DNA, this will increasure your durability, go to toe to toe with the best. put this in yourself if your willing to risk it"

Thanks for reminding me to fix that, it was a leftover.

Originally posted by Lunaamy..:
Sprite "LocalMods/Monster Hunter Barotruma/creature bodies/Uroktor.png not found!

will fix the uroktor


Originally posted by Lunaamy..:
the tail is also very very broken it doesnt stay with the character if you sprint

what mods are you running?
Ohmyori 5 Aug, 2022 @ 12:26am 
Hi again!

I know these could not be bugs but I feel like they fit to be in this thread instead. I've done a very in-depth testing of the mod a day ago with some friends and one common thing I've heard from them as feedback is: "These guys are too passive"

I'm guessing they mean the monsters lack the punch- as in certain behaviors like vigorously charging the submarines and making it shake like what the molochs and hammerheads do.

--

A few things I've noticed personally are:
- I had a Plesioth mission and it was my first exposure to the mod. I noticed Plesioth, being a major large monster, gets easily obliterated by a railgun. One shot is all it took to break it apart. I was thinking perhaps every monster needs their much needed HP boost to make the encounter less anticlimactic.

- Some of the movements of monsters, ragdoll generally, keep getting wrinkled when they move. I'm thinking this could be prevented if monsters like Ludroth gets a solid body much like the adult mudraptors. (Btw Royal Ludroth when? jklol)

- Shouldn't large monster encounters or missions pit you against an adult version of the monster as main mission with its juvenile versions lurking around or following the adult? (Like Zamtrios and Royal Ludroth mimicing Crawler behavior)

--

A list of ACTUAL bugs/problems that I found:

- Shield keeps getting hit by sword when equipped and used together, thus reducing the shield durability greatly.

- Plesioth gun has white fragments or pixels on its image, which I'm sure you're aware of already.

I think that's all for now.
ПΛПО Dragoon  [developer] 5 Aug, 2022 @ 12:53am 
Originally posted by Frappe:
Hi again!

snip

The thing about making creatures fit into another world is always how to make it flow, I didn't want them to be too strong so I set Plesioth around hammerheads danger. They actually have more hp. (the standard hammerhead has 350 where as the the standard plesioth has 450)

I'll increase their health a bit more. And maybe increase the armor of some of the bigger monsters as well so that way the armor piercing weapons would be more effective.

About them being passive I looked at the code while typing this. Apparently I didn't set them to random attack, so ill fix that. That should make them more aggressive.

Royal ludroth are already in the mod. (I saw the jk but I don't know if thats you joking requesting it or joking as it already exists) And they do have a solid body, I'm not sure why but currently when they go to the left it messes up. I believe the issues is in rotation values I'm currently working on a fix for it.

All missions that have the adults/large monsters (minus the agnaktors, Ill add juvies to their missions) are supposed to have the juvies/females surrounding/following them. Which mission did you do? Ill check and see to make sure they are supposed to spawn

I can't currently fix the shield issue (I don't know why but barotuma does that, I guess that's why the devs don't have the shield as being one handed)

And yes I know of that one. I don't have a clean image of the Plesioth HBG. As soon as I find one ill swap it out.
Sentient Coffee 24 Aug, 2022 @ 3:43pm 
I thought it was a conflict with all my other mods, but just tested only running lua and community curated subs. There is no quest marker for zanite swarms or plesioth, making them difficult to find, and killing them makes the quest completed flag pop up with text like missioncomplete0-zanite1 etc.
ПΛПО Dragoon  [developer] 29 Aug, 2022 @ 12:40pm 
Originally posted by Sentient Coffee:
I thought it was a conflict with all my other mods, but just tested only running lua and community curated subs. There is no quest marker for zanite swarms or plesioth, making them difficult to find, and killing them makes the quest completed flag pop up with text like missioncomplete0-zanite1 etc.

Ive been trying to find the issue and I can't. Idk if its lua or not but ive been getting pings. All thats been done is changeing the monsters in the missions so im not sure why you aren't getting pings

*EDIT* I did figure out a few of the missions somehow missed sonars. It wasn't a lot but that should fix it
Last edited by ПΛПО Dragoon; 29 Aug, 2022 @ 5:25pm
Zypher64 31 Aug, 2022 @ 7:57am 
Abyssal Lagiacrus DNA crashes the game when you open medical and hover over torso. Something about the affliction not existing shows up in the crash logs. Mid campaign right now so I guess I just won't use this as every time I have it equipped it causes the crash. Not sure if it's conflicting with another mod or what. Thought I'd drop this here to have you give it a look in case it was a major issue. Saw other people in the thread saying they had similar problems with the same item back in July.

Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void UpdateAfflictionInfos(System.Collections.Generic.IEnumerable`1[Barotrauma.Affliction])
Stack trace:
at Barotrauma.CharacterHealth.UpdateAfflictionInfos(IEnumerable`1 afflictions)
at Barotrauma.CharacterHealth.UpdateHUD(Single deltaTime)
at Barotrauma.Character.UpdateProjSpecific(Single deltaTime, Camera cam)
at Barotrauma.Character.Update(Single deltaTime, Camera cam)
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam)
at Barotrauma.GameScreen.Update(Double deltaTime)
at Barotrauma.GameMain.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args)
ПΛПО Dragoon  [developer] 31 Aug, 2022 @ 2:37pm 
Originally posted by Zypher64:
Abyssal Lagiacrus DNA crashes the game when you open medical and hover over torso. Something about the affliction not existing shows up in the crash logs. Mid campaign right now so I guess I just won't use this as every time I have it equipped it causes the crash. Not sure if it's conflicting with another mod or what. Thought I'd drop this here to have you give it a look in case it was a major issue. Saw other people in the thread saying they had similar problems with the same item back in July.

Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void UpdateAfflictionInfos(System.Collections.Generic.IEnumerable`1[Barotrauma.Affliction])
Stack trace:
at Barotrauma.CharacterHealth.UpdateAfflictionInfos(IEnumerable`1 afflictions)
at Barotrauma.CharacterHealth.UpdateHUD(Single deltaTime)
at Barotrauma.Character.UpdateProjSpecific(Single deltaTime, Camera cam)
at Barotrauma.Character.Update(Single deltaTime, Camera cam)
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam)
at Barotrauma.GameScreen.Update(Double deltaTime)
at Barotrauma.GameMain.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args)


What mods are you running? For the one in july, it's just a messed up tail and the wrong description
Last edited by ПΛПО Dragoon; 31 Aug, 2022 @ 6:29pm
Kay 31 Aug, 2022 @ 3:35pm 
Originally posted by Zypher64:
Abyssal Lagiacrus DNA crashes the game when you open medical and hover over torso

Ive been getting this too ever since i found it, i can go a while without crashing as long as i dont open the medical menu. Sometimes it doesnt crash either so im thinking it was the amount of injuries i had at the time of the crash

Originally posted by ПΛПО Dragoon:

What mods are you running?

the ones i use are currently in this collection
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2848245318
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