Necesse

Necesse

Quarries
KKDJ20  [developer] 20 Jul, 2022 @ 9:43am
Balancing
Currently each quarry costs 25 of its bar to make, though I've received some feedback that number should be increased. I'm open to the idea but would like some amount of consensus first, if anyone has feedback on the balancing of the quarries please feel free to provide that below and I'll take it into consideration.

It's possible I'll just add a configuration file to allow users to configure the price, if there's no real agreement on whether they're OP or not as is.

Edit: I've created a config file at Appdata/Roaming/Necesse/cfg/mods/ChestsExpanded/config.cfg where you can individually adjust the prices for each quarry. Feel free to provide feedback here though if you believe I should allow editing the material cost itself or some other balancing measure.
Last edited by KKDJ20; 20 Jul, 2022 @ 12:00pm
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Showing 1-3 of 3 comments
Koon The Goon 20 Jul, 2022 @ 10:35am 
Honestly I feel that people who want a legit, somewhat challenging experience, should not be using a mod like this, but then again, I personally feel that the game was meant to be played on brutal, just makes it more intense and actually draw your focus and make you plan ahead for boss fights.

With that being said, if you think it's OP, don't use it.
Last edited by Koon The Goon; 20 Jul, 2022 @ 10:36am
KKDJ20  [developer] 20 Jul, 2022 @ 11:57am 
Originally posted by Koon The Goon:
Honestly I feel that people who want a legit, somewhat challenging experience, should not be using a mod like this, but then again, I personally feel that the game was meant to be played on brutal, just makes it more intense and actually draw your focus and make you plan ahead for boss fights.

With that being said, if you think it's OP, don't use it.

For the most part I agree, but I intended this mod as more of a QoL than an easy-mode cheat, since going back to mine copper ore after killing pirate king just didn't feel very good.

I've now provided a configuration file at Appdata/Roaming/Necesse/cfg/mods/QuarryMod/config.cfg that allows you to configure the bar costs to any number you'd like, so hopefully those that don't feel challenged can increase the cost to what they feel is appropriate.
PsychoSpecter 1 Sep, 2022 @ 4:17am 
I would argue it's more the speed at which ores are generated that makes the quarries OP. If there was some way to make it a workstation that villagers would use to generate the ore that would be perfect, but as an autonomous item slowing down generation considerably would probably be the best bet. My suggestion would be to double copper and stone time, 10x longer for iron, 50x/100x longer for gold, and maybe 1-2 items per day for rare ores.
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Showing 1-3 of 3 comments
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