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But that is what should be very limited ;) Most sources are weak (which still gives you an advantage over most people who are completely devoid of magical talent), so you'll better appreciate when you hit a strong source ;p And of course, a mage's strength is not only determined by their innate power/talent, but also by technique and knowledge (i.e. knowledge of spells, results of magical research, secret knowledge, etc).
Admittedly, the magic potential draw algorithm may need adjusting, this is something I am considering.
I can give you a hint that there are currently two repeatable ways to increase Magic Potential. The first, is the ultimate spell, here there are no limits . The second is the mana siphon spell, with this you can suck the magical potential out of another character with a source (although no one will be willing to do such a deal, except your prisoners, who have no choice ;p). This way allows you to raise the potential to 80 (but it's a long and tedious process).
And remember to complete Arcana Legacy, the last perk permanently increases magic potential by 5 for the entire dynasty (of course refers to a characters with a source).
Getting Coalition war against 400k on my head is a fun experience, and that's still tribal era (78 years after start) :D
Imo, I'd advise to add it as game rule (If I didn't miss it), like I've passed over 3 generation of rulers and none of them even reached Secret Knowledge 50.
And maybe, if possible - give it Crusade preparation mechanics (or was it CK2 exclusive system?). And let witch vassals join the war as allies
Some timer would be much appreciated, at the very least
Remember that there is now a game rule that can delay the arrival of crises.
During translation I found an error in the localization file witch_ep7_l_english. Since I did not find a section with bugs, I will write here.
Line 290: activity_magic_rite_province_power_place_desc:0 "#P +++ Place of Power#!\n
The closing quote is missing.
I assumed that I made a mistake in the variable, but replacing it with a "correct" one didn't work. Replacing the strings did nothing either. Unfortunately, I don't know much about modding, otherwise I would have looked more in-depth.
Yes, if you add a source for yourself in the character creator, it will have 0 XP. Only your offspring will have a chance to get more value (as long as they get a source). Perhaps at some point I'll consider solving this at the game rules level.
effect = { add_trait_xp = {trait = source track=magic_potential value=123}}
The Value can be positive or negative and something like 100 should max it out to The chosen.
Thank you so much!