Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, it's a good thing you didn't see the beginnings of this mod xd I remember that the frequency of thefts was reduced with each subsequent version ;) Although I have actually increased it minimally recently.
In general, I agree with almost everything you have written. Theft can be annoying and the player has few options to deal with it. Few doesn't mean none at all either. For this reason, I introduced the Double Guards decision, which you can apply when you discover a scheme. Of course, a good spy master is a essential, but also a marshal with the right task can raise your protection level. There are actually quite a few modifiers that make schemes against you more difficult (mind reading, precognition perk etc), but these are all passive, and that is sometimes not very satisfying.
The ring of life is a highly desirable artefact. Unlike other magical items, even ordinary rulers are interested in it. Some of them would rather try to steal it than openly fight the most powerful mage on the planet ;)
For now, I can only recommend you to collect a lot of bonuses to protect yourself from plots. Also keep your dread high, as this also discourages thieves.
There should be some new solution or mechanics here. Perhaps doubling the guard should automatically break such schemes. Anyway, thanks for raising the topic :)
Perhaps it shouldn't then be called doubling the guard, but some sort of mechanic where you get to be a part of the game would help a lot.
And as I mentioned in the first post, though I don't know if that's a stat in the game's programming: Making the items less desirable for stealing would probably do a lot. Or have a maximum cap on concurrent schemes on the same item/ruler?
I don't know. But again, thank you for replying! Looking forward to building my impenetrable vault:)
And as for the reduction in interest in the artefacts, I'll change it a bit, but overall.... they should be very desirable :P AI should want them as much as the player...
When it comes to penalties for statistics, well, it's something for something ;) But I will think about it. You know I can't make every aspect of the game easier, because that would be overkill in the other direction. And paranoia is, after all, also the feature you want, if you care about artifact safety :D Good luck!
And I don't mean that they should be less interested in artifacts. What I meant was if there's some hidden stats making them less desirable to steal, but still want to wage wars, duels, etc.
Though I don't know the undercarriage of CK3..!
Again:
Thank you, both for the mod and for the friendly discussion:)
Perhaps in the future there will be less theft and more events. We will see.
Paradox has recently changed schemes, so also the thieves can act a little more unpredictably.