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AS requires magical research to activate, as long as you have the scroll or have managed to unlock the special project by other means. Conducting Magical Research is a decision available to mages if they have at least 25 secret knowledge or the scholar trait. Once the decision is launched, the event chain will start. In the initial events, select the Special Project option and then indicate the option to activate ancient singularity. Good luck :>
If you're talking about the singularity it's probably the most powerful artifact. If you have managed to activate it, there is probably nothing until the crises to threaten you. There are no limits, although the interaction of using a singularity against a specific character has some cooldown and requires power saturation.
When does the crises happen?
It depends on your game rules settings, because crises can be disabled or delayed. If the other conditions are met, a crisis every year has a chance of occurring, but the chance is small, so it could be many years.
1) Grand Coalition ('War against the witch") - you must be an emperor and archmage with more than 20 dread, and there must be a witch-hunter available to lead the grand coalition.
2) Bael - you must be an emperor and archmage with at least one magic artifact.
3) Return of the archmage - you must be legendary mage with more than one magic artifact (and you must probably also be a landed ruler).
I have them enabled by default in the game rule and met the condition for Grand Coalition, is there a way to increase the chance of it occurring?
It's funny how some people are annoyed when they trigger crises and others can't wait for them ;)
Unfortunately, I have no idea how to accelerate the crisis. Unless with some console command.
There is also no guarantee that all crises will trigger (they should, but I sometimes doubt whether they actually do).
Oh, and one more thing. Some crises (Bael, archmage) can be blocked if you cast the ultimate spell and choose to separate your world from others. Then nothing can enter your world, and so crises ‘from outside’ the world cannot come either.
I'm always a mage with max dread, usually how long would it take after I form an empire for this to happen?
It could be a few years or a few decades, it's hard to say. But it's often the first crisis that launches, at least in my case. Just make sure there's a main witch hunter who's a lord, isn't in prison, isn't incapable, and you don't have strong hooks on him to stop him. Because as long as he's sitting in the dungeons, the crisis is unlikely to start.... (which is a nice way to delay the grand coalition).
I know from experience that if you wait for something, it won't happen quickly ;)
How do I know which one is the main witch hunter? The four star one?
He/she can have three or four stars.
There is usually only one witch hunter who is landed ruler. You can get certainty if you check his character modifiers - if he has ‘Chief Inquisitor’ modifier, that means he's the one you're looking for. And he's the one who can launch a coalition against you.
I waited a whole 100 years and it didn't happen, had to trigger it using effect run_grand_coalition_effect.
There's really should be a more controlled way to trigger this event, like rivaling the witchhunter leader with a decision.
Possibly it would have started in 101 ;)
Well, I don't know - in general, you should not want a grand coalition to form... But it is possible that it should work slightly differently than it does at present.
Yes, he steals artefacts, becomes your rival and takes possession of a neighbouring kingdom. Plus he gets a pretty good army. It's usually only a matter of time until he tries to kill you or declares war on you. The idea is that the more powerful you are (because of the artifacts), the more of a threat Bael will become (because of the artifacts he took from you ;) ). Although this crisis will probably be revamped in the future, because its formula has worn out a bit. (It's very easy to defend against Bael when you know what to expect.)