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Literally the only truly 'puzzly' thing about the radar is realising that there are 8 divisions, so they go up 12.5, meaning 0 - 12.5 - 25 - 37.5 - 50 and so on. And half a division is roughly 6. You need to only get in the very general area of the given value to get it right.
#1: Non-host field agent couldn't see the fingerprints (it looked like too many were overlaid in one spot so unrecognizable)
#2: Puzzle 3 was a nightmare. No example, hard to understand and generally just weird about what walls were "easily visible", ending up slamming the skip button
#3: Puzzle 4, the male silhouette painting simply didn't appear, had no idea which was correct and had to brute force through all of them to progress
#4: Rocket puzzle, it glitched out and gave an altitude of sub100, which isn't listed in the code book and at that point we just gave up.
Overall: Had 2 working puzzles, and that was it.
Care to provide some details of whether you did something specific at the start, especially in the title room? No one else has ever reported issues like this, if anything it sounds like either really bad connection and strong desync between you two, or the host may have pressed some buttons before you spawned in or something and caused desync outright.
Also, if all those things desynced, I'd wager the only reason puzzle #3 was confusing was also due to desync, likely one of you had all the walls properly loaded while the other didn't see any, so the puzzle would fail despite putting in the correct layout.
Pressing the start button is what actually causes things to spawn in/disappear, and the next button controls which ones should be activated. I haven't even thought of something like this, but if the host presses those before the other person even spawns or loads everything, I'm guessing it could cause some issues. Everything you just described are things that should trigger and fall into place when the Start button is pressed.
I mean I can only do so much to provide failsafes for the game's netcode failing, which sounds like the real issue here.
Had some trouble on second and third riddle, can confirm if non-host (i guess) tries to start or is not fully loaded and the start button is pressed again it will spawn multiple instances of e.g. the fingerprints. Restart solved the problem for us
Thanks. I might just have to add a loading timer that only enables 'start' button after a couple seconds or something.