Garry's Mod
Animated Mercenary Playermodel + Cosmetics [ Open Fortress ]
Tree 14 AGO 2023 a las 9:40
Bug Reports
This is mostly concerning how your [ArcCw] Team Fortress 2 Weapons Pack works with this playermodel's third-person animations.

-All shotgun type weapons default to the pistol anims and not the shotgun anims

-The Chaingun and Chainsaw strangely don't use there respective anims and instead are defaulted to the lighting gun's

-The Flamethrower is defaulted to pistol anims and not the flamethrower ones

-The Akimbo Pistols are defaulted to pistol anims and not the akimbo ones (Wow there's a lot of this, huh)

-All rocket launcher type weapons use shotgun anims instead of the rocket launcher anims

-The Eviction Notice and both the Fists default to crowbar anims and not the more suitable berserk anims

-The Classic and Regular Knifes strangely don't use the knife anims and instead default to shotgun anims

-The Nailgun defaults to assault rife anims instead of using the nailgun anims

-The Owen Gun and Tommy Gun both default to the csmg anims and not the tommygun anims

-The China Lake launcher is using pistol anims and not its unique one

-All sniper rife type weapons (with the exception of the Sydney Sleeper) make the model a-pose when standing still, the Sleeper on the other hand instead has defaulted to Merc's loosing anims when standing still and running around

-The Quickdraw floats above Merc's hand when equipped, this is most likely because its meant for pistol anims and not revolver anims (despite being a revolver)

- The Righteous Bison uses shotgun anims, when either pistol or revolver anims would suit it better

-The SMG's usage of the csmg anims causes the mag to float out of the gun, the assault rifle anims however fix this

-The Bouncer uses pistol anims instead of the more fitting shotgun anims

Otherwise mostly everything else checks out great.
Última edición por Tree; 14 AGO 2023 a las 20:23
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el lobotomy 7 ENE 2024 a las 8:48 
-The knife uses the shotgun animation and its not even close to your hands, they are more close to your feet instead
sumgoofydumazz 26 JUN 2024 a las 21:27 
uh im pretty sure im late but when i downloaded this and deleted it when i figured out this mod needed OF weapons i disabled it, but the mercenary icon was still there and clickable, which led to an error, deleted any playermodel related to open fortress and it was still there
TankDestroyer 24 AGO 2024 a las 23:51 
why mercenary in tpose
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