Escape Simulator

Escape Simulator

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Klaode  [developer] 25 Jul, 2022 @ 4:14am
Hints and Solutions
This Hints and Solutions will explain by areas (rooms)

Beginning
Press the red button to start.

The first room
A
1. You can find four bottles and a box in the corner, under two orange lamps.
2. You need to switch the bottles in correct order.
3. Through the glass of the inner room, you can see four bottles on the table.
4. Those bottles indicate the order.
5. The order is the 2nd, the 1st, the 4th, the 3rd.
6. Switch the bottles in order, the box will open, you can get a valve from the box.

B
1. You can see a table on another corner, with a chest and a picture frame on it.
2. Beside the chest, there is a board with circle / cross symbols.
3. The note on the table tells that you need to set the symbols on the board as circles corresponding to the journey route.
4. There are three symbols on the picture in the picture frame. Each symbol indicates a component in the picture.
5. The triangle symbol indicates the mountain; the star symbol indicates the village; the double line symbol indicates the bridge.
6. Look through the glass of the inner room, you can see a cabinet with a picture frame on it.
7. The drawers (frames) of the cabinet have one of the three symbols of triangle, star, or double line, except the left-bottom corner one, which is total white.
8. As told on the note, you can start from the total white frame, then go to a mountain (up), then to a village (right), then go to another mountain (up), then come back to the village (down), finally go to the other village (right).
9. The symbols on the board corresponding to the location of the journey route on the cabinet should be set to circles.
10. Then the chest will open, you can get a valve from the chest.

C
1. You can put the valves in the slot on both sides of the middle machine, then a platform will rise.
2. You can press the Shoot button to shoot the arrow to the wall, the painting on the right will fall down.
3. Behind the painting, there is a 4-digit code.
4. The code is the password of the inner room. The password is 7229.
5. Input the password on the pad, the door of the inner room will open.

D
1. The figure on the black door indicates you need to shoot the arrow on a target.
2. The target is on the table in the inner room.
3. The note on the middle machine tells that you cannot take the arrow off from the wall, so you cannot put the target on the correct position.
4. There is a clock in the inner room. You can switch the golden switch to reverse the time to let the arrow back to the platform.
5. Then you can put the target on the correct position.
6. Then shoot the arrow again, the black door will open.

The Warehouse room
A
1. You can find a note on the table. The note tells that you may need to start the machine to find some clues.
2. To start the machine, the paper on the machine tells that you need to pull out / push in the three handles in correct order.
3. But the paper also tells that the symbols on the machine were changed, the corresponding relations are on the wooden chunks in the room.
4. You can find a chunk from the shelf, a chunk from the box opposite the machine, and a chunk from the box in the corner.
5. The symbols on the chunks indicate the corresponding relationships to the handles’ symbols on the machine.
6. The circle corresponds to the 1 diamond; the square corresponds to the 2 diamonds; the triangle corresponds to the 3 diamonds.
7. As told by the paper on the machine, at first, you need to set all handles pushed in; then pull out the triangle one (the 3 diamonds one); pull out the circle one (the 1 diamond one); push in the triangle one (the 3 diamonds one); finally pull out the square one (the 2 diamonds one). Then the machine will start.
8. The indicator on the machine will go from left to right (sunrise to sunset). After that, the candles on the table will burn on. Some number will appear on the table.

B
1. The note in the box on the ground tells that you may need to watch the candles’ extinction order to get clues.
2. The figure on the black door indicate that the password is related to the candles’ extinction order.
3. Switch the golden switch to reverse the time, you can see the candle extinct one by one from sunset to sunrise.
4. The number beside each candle corresponds to each candle. Make the numbers by the order of the candles’ extinction, you can get the password.
5. The password is 2763.
6. Set the password, the black door will open.

The Video game room
This room needs you to let the character to arrive the final points by setting correct directions. But even if you don’t use the clues in the room, you can try to start the mini game again and again to finally find the solution.
1. You can find 5 sheets in the room, telling the setting of the video game.
2. Except the 3rd direction, the sheets tell which direction will be dangers and which direction will be safe.
3. The 3rd direction needs luck, which means needs you to guess which direction is correct. But even if you failed once, you could reverse the time to try again.
4. The correct directions are right, left, right, right, left.
5. After the character arrived the final point, the black door will open.

The Kitchen room
1. In several seconds after you entered this room, the items in this room will start to shake.
2. The cabinet doors and drawers will open in some orders.
3. Some cabinet doors and drawers have letters on them.
4. You can find an “I”, “O”, “T”, “S”, and “K” on the cabinet doors and drawers. Note the “O” is on a top cabinet door that cannot be seen from the entrance side.
5. The figure on the black door indicates that you need to set the letters in the order of they appear to you.
6. The correct order is ITSOK.
7. Set the password, the black door will open.

The Bedroom
You can find a car toy in the box on the bed, put the car on the shelf beside the black door the black door will open.

The Final areas
1. After opening the black door in the bedroom, you can go into a white corridor.
2. On the left end of the corridor, there is a clock.
3. Switch the switch on the platform, the time will reverse, and you will be teleported to the center of the rooms.
4. You can open the white doors to go into previous rooms before the black door opened.
5. You can find four symbols behind the black door. (On the opposite of the side opening the black door)
6. Those symbols correspond to the white cubes on the door. The door locates in the right end of the white corridor.
7. The symbols indicate the position of the eight white cube that should be pressed.
8. The white cubes on the right-top, left-bottom in the up group, and the white cubes on the up and right in the bottom group, should be pressed. And other cubes should be unpressed.
9. Then the door in the right end of the corridor will open. There is a clock inside.
10. Switch the switch on the clock, the time will become forward flow. The room will be finished soon.



Thank you for playing my room,
Hope you enjoyed and had fun!
Last edited by Klaode; 25 Jul, 2022 @ 5:36pm
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Showing 1-2 of 2 comments
Ravn 28 Jul, 2023 @ 3:07am 
For the final area, why are the cubes in the bottom group the opposite of the symbols you find? The solution is RIGHT+UP, but the symbols you find are LEFT+DOWN?
moisole 25 Sep, 2023 @ 12:07pm 
You should imagine the white cube is also in the drawings, and you see the lines that are in between the buttons. the right-up button sees lines to the left and down.

btw, I came here by seeing if I missed something by not using the time machine in the bedroom, but it seems that I didn't. :)
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Showing 1-2 of 2 comments
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