Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://youtu.be/0TE5D8DbBBs
https://youtu.be/p1thNiNuj_E
i asked one of them, was told to ask the other, then got no response from the other.
" not to include any new tiles.
The tiles mess stuff up. u gotta do a buncha weird stuff to get em working."
I don't know how complicated weird stuff is in MW5 modding...
But the new tiles/map generation changes make the game unplayable:
- Occasional missing terrain tiles leaving gaping holes in the map
- Warzone missions that cannot be finished due to units spawning inside terrain
- Assassination missions that cannot be finished due to missing units
- Missions that cannot be started because the map tile height prevents Mechs from exiting the dropship.
Perhaps split the map effects into a separate mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3149120229