MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

minimap topography
K'Braid  [developer] 7 Feb, 2023 @ 6:54pm
Bugs thread
bug reports go here
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Showing 1-15 of 17 comments
Blob 8 Feb, 2023 @ 4:37pm 
Last edited by Blob; 8 Feb, 2023 @ 4:42pm
K'Braid  [developer] 9 Feb, 2023 @ 12:14am 
the first video is a known issue (i was anticipating that tile to be missing) and the second is bad spawn luck (i've seen enemies spawn stuck in terrain but never the player's dropship before) that would require me to learn how in whole map tiles function
K'Braid  [developer] 10 Feb, 2023 @ 12:04am 
i have finally identified the issue with the missing tile. it is an arctic/moon only tile that got into the mountain and hills tile set
TheSha 15 Mar, 2023 @ 3:32pm 
It breaks some maps, enemies spawn inside rocks and some structures are missing, for now it only happened in snow maps
Bl00dyDruid 20 Mar, 2023 @ 11:21am 
Hello, just wanted to point out that this awesome mod has a slight conflict with vonBiomes. Its causing some maps to spawn with giant chasms of death. I asked around and the alleged issue is "decided to integrate unfinished tiles from PGI in their mod". Could you kindly confirm is this is a fixable issue? Using these mods together is just TOO GOOD 🙏🏽
K'Braid  [developer] 20 Mar, 2023 @ 7:28pm 
i was told that there was a solution to the issue but got no response to what that solution was
Bl00dyDruid 20 Mar, 2023 @ 7:37pm 
remove the unfinished game tiles? I really do not know...Who/where did you ask?
K'Braid  [developer] 20 Mar, 2023 @ 7:54pm 
the tiles weren't unfinished merely unused and as well includes tiles used for campaign missions. the mod creator for Coyotes Missions said they had incompatibilities with Vonbiomes too for a while with the same issues and told me to ask the VonBiomes creator to find the fix for it, however i didn't get any response from them when i asked
Last edited by K'Braid; 20 Mar, 2023 @ 7:55pm
K'Braid  [developer] 20 Mar, 2023 @ 7:57pm 
it may have been the other way around, i can't remember off the top of my head it was a long while ago.

i asked one of them, was told to ask the other, then got no response from the other.
Last edited by K'Braid; 20 Mar, 2023 @ 7:58pm
Bl00dyDruid 20 Mar, 2023 @ 7:59pm 
I will try and find you an answer friendo
Bl00dyDruid 21 Mar, 2023 @ 6:26pm 
So waiting on a better reply but essentially:
" not to include any new tiles.
The tiles mess stuff up. u gotta do a buncha weird stuff to get em working."
I don't know how complicated weird stuff is in MW5 modding...
ImpossibleMotion 14 Nov, 2023 @ 11:30am 
The view effect from this mod makes it the one of the most useful ones out there.

But the new tiles/map generation changes make the game unplayable:
- Occasional missing terrain tiles leaving gaping holes in the map
- Warzone missions that cannot be finished due to units spawning inside terrain
- Assassination missions that cannot be finished due to missing units
- Missions that cannot be started because the map tile height prevents Mechs from exiting the dropship.

Perhaps split the map effects into a separate mod?
Cursed Hawkins 28 Jan, 2024 @ 6:14am 
Originally posted by ImpossibleMotion:
- Assassination missions that cannot be finished due to missing units
Not just missing units, entire bases become missing too.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3149120229
K'Braid  [developer] 28 Jan, 2024 @ 12:42pm 
i'll see if i can fix that
Cursed Hawkins 29 Jan, 2024 @ 5:54pm 
Originally posted by K'Braid:
i'll see if i can fix that
Hopefully you can, because I likely just had to toss a pretty good save down the toilet because the game broke again, on the snow biome with the base being more or less buried under snow and ice, and another location had a city tileset overlap the one below it, because I was able to see the salvage crate under the road.
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