Cortex Command

Cortex Command

GWTB Reds
Chiko  [developer] 23 Dec, 2016 @ 10:50pm
Soldier Classes
I kinda want all classes to be more unique. Soldiers, for instance, are a bit overshadowed or obsolete because of the better options, Snipers and Heavies. Here are some ideas that could be implemented for each class.

Soldier:
-Add an invisible armor layer that will completely absorb damage but only to certain parts of the body. Bullets could just pass thru those tiny spots, shown only by a smoke puff so it looks like they were lucky and the bullet went thru their clothes.

Medic:
-Allow them to always spawn with a Poncho so they have increased chances to avoid being damaged.

Sniper:
-Increase their aiming range even more. Reduce their hearing so they are easily ambushed from behind.

Flamer:
-Make them more resistant to fire.
-Make their flamethrower attack be affected by gravity so the fire goes downwards instead of just forward. This will allow them to fire over obstacles.
-Allow them to pick up and use flamethrowers from the other factions.

Heavy:
-Make them heavier so they can crush or bodyslam enemies to cause melee damage.

Commander:
-Make them spawn with unique pistols that can only be used by them and cannot recieve damage, so they are never unarmed.
Last edited by Chiko; 30 Dec, 2016 @ 8:16am
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Showing 1-3 of 3 comments
Chiko  [developer] 28 Dec, 2016 @ 6:06am 
Next update will include Medics as new soldier class. They will probably be the fastest but also the weakest unit and will have reduced aiming range. I'm not sure about its main ability, though. I have 2 ideas:

-They should passively heal others by just getting close to them.
-They should spawn with a healing item only they can use.

The first one is simpler to implement. The second one would be more realistic but the AI wouldn't be able to just use the healing device properly or at all.
Chiko  [developer] 29 Dec, 2016 @ 5:52pm 
Well, medics are now in every faction. I decided to get the first healing option, at least for now, since it was the easiest one to implement and it works like a charm. Now you can easily patch up your wounded until their heads or torso explode from gib damage, since that cannot be healed by them. :P
Chiko  [developer] 2 Jan, 2017 @ 6:02pm 
More classes ideas:

Drone: Based on the robots from GWTB 404 spinoff series. They will be short humanoid robots with a pretty strong armor but they will walk slowly and they won't be able to completely aim up or down. They will be like walking turrets, most suited as bunker guards.

Elite: Based on the dudes from GWTB 250k spinoff series. Their arms and legs will completely ignore damage. Also, they will be very proficient with their faction's pistol so when they hold one, this will have increased stats and will also ignore damage.

Knight: Based on the knights from the GWTB Legends spinoff series. Their armor will be comparable to the Heavies and they will spawn with 2 weapons only they can use, Longsword and Crossbow. I'll probably make it so they cannot drop their weapons and make them unable to be damaged. They will be able to pick up guns and use them but it would probably hinder them a lot with the extra weight. They probably won't have jetpacks either but they will be able to jump and move faster than the other classes.
Last edited by Chiko; 7 Jan, 2017 @ 4:57am
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