RimWorld

RimWorld

Vanilla Psycasts Expanded
dgrb 13 Mar, 2023 @ 11:40am
Skipdoor functionality suggestion.
So skipdoors are hands down my favourite part of this mod, they're so freaking cool. Especially the effects for entering them.

However they're missing a key feature, the ability to move anything that isn't a pawn through them.

So my suggestion to implement this takes inspiration from how "Pocket Dimensions - Forked" and "Stargates!" do it. Make it so you can load the Skipdoor like a caravan or transport pod. That'd would fairly simply (maybe, I'm only a dabbler at modding and I have no idea how I'd do this) make it so anything could be put through skipdoors.

Although skipdoors can have multiple destinations so you'd need to specify that before the loading began which is another layer of complexity.

The other option is to do something similar to how "Rimworld of Magic" does its portals where you can right click activate the portal with a pawn to either use it as normal or to send everything in a specific area next to the portal to the destination. This option, now that I think about it, would probably be easier to code. Maybe, I don't know how to code but this would probably be easier than figuring out how to hook the loading menu to the correct destination.

Plus you could do a really cool big teleport effect when you did it which would be cool. Like maybe the skipdoor swells to engulf the area and then shrinks leaving nothing behind. That'd be really cool.



Though then again this is sounding like Far Skip at this point isn't it? Not that I've used that psycast yet but I recall the description being basically my second idea just around the psycaster.


Still, I would like to be able to take animals through skipdoors. I don't care about items because I've got "Skipdoor Delivery" which has a really cool implementation but doesn't do animals.