RimWorld

RimWorld

Vanilla Psycasts Expanded
CTH2004 9 Jul, 2023 @ 4:01pm
Questions on Exclusivity and Psycast Capabilities
So, I have a list of questions:
  1. Can you make a "psycast" that, instead of adding an ability, does an effect like increase passive neural heat decrease, or increase psycic sensitivity, ect?
  2. Can you make "paths" exclusive, so, using the example above:
    • A pawn can take a path that allows manipulating the costs of psycasts. They pick the first psycast. Next they have a choice of 3 different ones. (A, B, and C). If they pick "A", when the choice comes again, they can only pick the psycast that is based on "A", not "B" or "C". Basically, mutually exclusive parts of the trees.
  3. Can you make Paths mutually exclusive, so, let's say I have 4 trees based on the 4 elements. Could I make it so you can only pick one of those 4?
  4. If the above is true, can you have something else (Such as an effect caused by a "Psycast" like mentioned in question one, or a trait, or a biotech gene), that lets you choose, say, 2 of the mutuall-exclusive ones. And, another way to have all 3?

Thanks!
Last edited by CTH2004; 11 Jul, 2023 @ 1:58pm
< >
Showing 1-2 of 2 comments
legodude17  [developer] 20 Jul, 2023 @ 2:14pm 
1. Yes, though it'd be a bit of work.
2. Not without modifying how the mod works.
3. Yes, with a bit of C#.
4. Yes, with a bit more C#.
CTH2004 20 Jul, 2023 @ 2:47pm 
Originally posted by legodude17:
1. Yes, though it'd be a bit of work.
2. Not without modifying how the mod works.
3. Yes, with a bit of C#.
4. Yes, with a bit more C#.
kinda what I though (:
Thanks!
< >
Showing 1-2 of 2 comments
Per page: 1530 50