RimWorld

RimWorld

Vanilla Psycasts Expanded
Project: Six 18. apr. 2024 kl. 9:03
Summoner Psycaster idea
Summoner Psycaster idea. I kind of have a character based on the idea of 'temporary minions', but 'growing up' with time. I do wish to share it with everyone.

Level 1 - only 1 ability

Summon Planar.
Psycaster focuses its energy on a single point and places an anchor on it. After that, it weaves a ball of energy around anchor, creating a basic wisp with minimal controlling capabilities.

Planars are small wisps, capable of minor actions. They can:
  • Haul items (they have extremely small stack size/weight to haul, but they are trying their best!)
  • Firefight (they try to 'suck up' free heat energy)
  • Cleanup (as with hauling, they suck up debree and trash in themselves)
  • Melee (they are super weak, but they leave burns!)

If they die by violent means, they explode like grenade. If they expire, they just dissapear.
Planars have enough energy to exist for 1 full day.

They have only one bodypart ("body") and it have 15 HP. Planars cannot regenerate health by any means, unless specifically stated otherwise.

They can be drafted and placed in places, or left to roam by themselves.


Level 2 - 2 abilities

Summon Overcharge
Requires: Summon Planar
Psycaster infuses summoned creature even more, post-creation. It unlocks some of abilities for summoned creature.

  • Planars get energy to exist for 1 more day.
  • Planars get ranged attack (small firebeam), range - 10 units.
  • Planars get more moving speed (+20%)
  • Planars explosion due to violent death gets x2 bigger.

Overcharging already overcharged creature may lead to:
[/list]
  • Violent explosion of overcharged creature (if you are unlucky)
  • Additional stack of overcharge to creature (making it even more powerful)
  • And somewhat-safe discharge of ALL overaccumulated energy (possibly harmless or near-harmless explosion of light/flames around overcharged creature, creature loses all overcharge stacks)

The more you overcharge creature, the stronger it gets, but the chance of discharge increases with number of overcharge stacks and decreases with level of psycaster. At 4th overcharge stack creature explodes with 100% percent chance.


Planar Specialization
Requires: Summon Planar
Psycaster changes the weaving on existing planar, giving it different abilities.

You target already created planar. Depending on what you selected to create, results are as follows:
  • Ice Planar: Drops temperature in a room by 10/25/45/70 degrees C (depending on how much you overcharge it). Ranged attacks, if there was any, becomes 'throwing icicles' with stabbing damage instead of heat burns. Planar loses abilities to cleanup, firefight, or haul items. In Melee, enemies can get frostbite.
  • Fire Planar: Increases temperature in a room by 5/15/30/50 degrees C (depending on how much you overcharge it). Ranged attacks, if there was any, becomes 'fireballs'. Planar loses abilities to haul items. In Melee, enemies can get burns. Explosion gets more violent.
  • Light/Sun Planar: Acts like sun lamp when in room. When overcharged, light gets brighter. In melee range, debuffs both enemies and allies (they don't see anything). Ranged weapons have trouble aiming next to planar (like darkness)
  • Earth/Moon Planar: Have increased control over gravity. Capable of hauling big objects and resque. In ranged attacks uses pebbles in sling-style attacks. In melee, uses blunt attacks. In melee range, everything gets -20% moving speed debuff (due to increased gravity).
  • Psychic Planar: Constanly nuzzles everyone around it. When overcharged, can probably negate effects of psychic drone. Incapable of violence. Won't explode on any death.
  • Electric Planar: Charges nearby items by 50/150/300/500 W. Ranged attacks become lightning strikes. In thunderstorm, lightning prioritizes targeting Electric Planar.
  • Wind Planar: Gets an ability to Cut plants/trees. Does it with 10/25/50/90% of standard pawn working speed. Won't have ranged attacks. In melee, have cut-type attacks.

Possibility -> Ability to create specific planars ONLY if you have specific subtree unlocked -> can create Ice Planar only if you unlocked Frostshaper


Level 3 - 3 abilities

Summon Minion
Requires: Summon Overcharge, Planar Specialization
Psycaster, after countless experiments, understands nature of energy and mind. Such knowledge allows psycaster to make basic shapes out of energy, and give such creation a resemblance of life goal.

Minions are energy creatures, such as Planars, but by themselves exist for 3 days, and each Overcharge giving them another 3 days to last.
Because they do have some resemblance of hands, legs, head, etc., they can do chores like:
  • Haul
  • Firefight
  • Resque
  • Cleanup
  • Basic (switches, etc)
  • Cut
  • Mining
  • Melee
  • Shooting

They have innate skill of 5 for each of those activities, and work at 60%/85%/110%/145% speed compared to normal pawn.

They have oversimplified bodyparts ("head", "body", "left/right arm", "left/right leg"), and have ~10 HP for each. Minions cannot regenerate health by any means, unless specifically stated otherwise.


Minion Specialization
Requires: Summon Minion
Psycaster weaves some degree of knowledge into its minions, making it more proficient in specific zones.

Minion starts with amount of knowledge equal to it's master's knowledge in specific zone; and then grows or regresses to level 8 within 2 full days.
(example: Psycaster have 2 Medical, uses Specialization: Medical on minion, minion gets +2 Medical, and over 2 days gets to +8 Medical - maybe he reads books or experiments on himself or whatever.)
(example 2: Psycaster have 15 Medical, uses Specialization: Medical on minion, minion gets +15 Medical, but over 2 days forgets most of it to +8 Medical.)

Minions can be specialized to:
  • Plants
  • Construction
  • Medical
  • Cooking
  • Craft
  • Art
  • Animals
  • "War" (both Melee and Shooting)

Specialization 'unlocks' skill for Minion. Without it, Minion cannot use skill at all, and it is pernamently locked to 0 (-).


Physical Overcharge
Requires: Summon Overcharge
Psycaster realizes the boundaries between Energy and Material, and is capable of infusing one into another for temporary boost.

Cast buffs physical object (pawn, animal, or even inanimate object like furnace/sewing table) to work faster. It comes at the cost of tiring faster, too. After the end of overcharge, pawn/animal will feel letargic for a day.

Cast increases workspeed/walkingspeed to 125%.

Physical Overcharge can be cast multiple times with same restrictions as Summon Overcharge. Twofold cast will increase speeds to 150%, but letargy will put enchanced creature to coma for 3-4 days. Threefold will increase speeds up to 200%, but in exchange, coma for 15 days afterwards.

Fourthfold will give 300% of workspeed, but pawn/animal/object will suffer self-annihilation in process (every hour each limb will lose 1hp, random bleeding occuring, etc.), and after effect ends, pawn simply dies in agony.

Level 4 - 2 abilities

Corporealize
Requires: Physical Overcharge, Summon Minion
Psycaster learns the true nature of Materia. By interweaving energy so dense it could be touched and felt, psy-caster can turn energy-summoned creatures into permanent versions of themselves. They still are quite frail, and could not be healed by "normal" means like bandages, but with time they can regenerate their wounds (at the rate of 1hp/day for each body part).

Material Planars and Material Minions will exist indefinitely. Overcharged minions and planars - as well, they won't lose their overcharge.

Secret use: If used on Pawn, Corporealize will give 150% Immunity Boost.


Potentialize
Requires: Minion Specialization, Summon Minion
Psycaster learns the true nature of Energia. By interweaving energy so complex it could be mistaken with complex cobweb, psycaster unlocks something like of a Free Will in summoned creature.

Unlocked Minions won't have limits on their abilities. They will have capability of learning their skills above level 8, and won't forcefully forget anything above such level. They still need to be specialized to unlock said skills.

Unlocked Planars get consiquence abilities:
  • Annihilation: Planar will willingly gather an immense amount of force in themselves, exploding with spectacular force. (They pretty much cast Overcharge x4 on themselves)
  • Support: Planar will temporarily attach to certain pawn, animal or mechanism, improving their workspeed/quality.
  • ...(maybe elemental planars get some self-sacrificial elemental-specific stuff, like Ice ones can enrich the soil or Gravity ones make soil more heavy/sturdy or Psychic ones save from mind break, but they all get destroyed in the process - or, if Corporealized, will have their health set to 1 and lock every ability until HP restores back to 15)

Secret use: If used on Pawn, Potentialize give 150% of Research Speed for a day.


Level 5 - 2 abilities

Summon Shape
Requires: Potentialize
Psycaster masters energy shape, and creates a complex individual out of it.

Shape is an energy creature with lifespan of 7 days. By staying still/in "meditation", they can preserve their own energy indefinitely.

They have all skills unlocked innately, at level 12 to begin with.

They have random positive quirks, such as 'Industrious' or 'Jogger' or 'Kind' or etc.

They can be Overcharged, granting them even longer lifespan, and faster workspeed, and even more positive quirks.

They capable of learning beyond level 12. Their learning speed is 200%, while forgetting speed is 50%.

Shapes are 'equipped' with retractable claws AND capable of shooting single, but quite deadly energy bullets from distance of 24 units. Their Melee/Shooting is 12 to begin with.

They have much sturdier/regenerative bodies (~30 HP for bodypart, and amount of bodyparts is non-simplified -> are next to ones for Pawns), and are capable of regenerating wholly in 2-3 days.

Shapes can be Corporealized. If so, they will have indefinite lifespan, while keeping their regenerative speed.


Summon Beast
Requires: Corporealize
Psycaster masters materia shape, and creates a complex beast out of it.

Beast is an highly intellegent material creature with indefinite lifespan.

They start as 'tamed' and capable of everything a beast would be capable of. They can be drafted.

They can be healed as normal beasts made of flesh and blood.

They consume food like normal beasts. A lot of food, actually, as they are eating next to two Thrumbos level of food.

They can be Summon Overcharged AND Physical Overcharged. First giving them minor buffs (permanent), second giving them massive buffs (temporarily).

They can be Potentialized. If so, Beasts will unlock Psycasts themselves - basics of Skipwalk and Skipshield, Energy Manipulation (fireball, electrobolt, telekinetic railgun), Mind Manipulation (summon pack, burden, stun) and Body Manipulation (speedboost, blade focus, killskip)


Level 6 - 1 abilities

Summon Apopheosis
Requires: Summon Shape, Summon Beast
Psycaster weaves together incredibly complex interweaving, on the brink of true insanity and genius, and it becomes self-aware.

A highest-level skill, that requires whole tree of psycast learned.

Summons "The One Who Can Summon". Apopheosis is a heavily self-sustained creature, that constantly keeps 4 Beasts and 2 Shapes summoned at all times, resummoning them should they perish. All it's Beasts and Shapes are constantly Overcharged x3.

Apopheosis can exist only for 6 hours. If it dies or expires, all it's summoned stuff disappears with it.

Psycaster that summons Apopheosis immidiately falls into three day long coma.

Apopheosis can be Overcharged.
HOWEVER!
If the one who Overcharges Apopheosis haven't mastered whole Summoner Psycast Tree, this pawn will be immidiately drained of ALL its energy, and either:
* Fall into 1 month coma
* Lose its psycast abilities forever, and get Psychically Deaf trait
* Die on the spot
Else, if Overcharger itself can summon its own Apopheosis, then, it will just go to 3 day coma.

Overcharged Apopheosis prolongs its existence by 6 hours, and spawns +2 Beasts and +1 Shape.

Apopheosis cannot be Corporealized or Potentialized. His being is so strongly radiates energy that no Materia or Energy could withstand it.

If Apopheosis is somehow Overcharged 4 times, it explodes so violently, that it destroys Everything on the territory. Just "Select All -> Delete" on whole map.




Details
About costs: Most of skills should be using next to whole bar of heat, and (probably) decrease as caster's level increases. So, level 1 can spawn 1 Planar per 2 days, while level 10 caster should be able to produce 2-3 Planars/day. However, skills such as Potentialize and Corporealize must always take a lot of energy, same as high-level summons, so you can't really spam a whole army in a single day. Summoner is about learning and improving in a long term, not in a short-term burst. It incentivises giving a single colonist as high of a level as 30 to reduce his summoner skill costs for a lot, and probably unlock more specific actions like mending in other psycasts.
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漆黑之梦 24. apr. 2024 kl. 19:13 
It sounds good, I've always felt like there was a lack of a way to summon cannon fodder.
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