RimWorld

RimWorld

Vanilla Psycasts Expanded
Psigh 11 Aug, 2022 @ 10:10am
Mechanoid Hypothermia
i apologise but i can't read every comment in the "bug reports", but this doesn't appear in the discussions so i'll open a new one. i just found out that psychically induced hypothermia caused by frostshaper casts is extremely overpowered against mechanoids, it does affect them but most importantly it doesn't seem to recess once the effect ends (i believe this is a vanilla behaviour since it's impossible for mechs to develop it naturally and there was no reason to add a healing process for something that will never happen), i effectively just decommissioned nine mechs with a single cast, additionally that cast did not trigger their awakening, you can see how this mechanic completely trivializes any ship chunk event, and i don't believe this was intentional so i'm letting you know. if i can provide any additional information just ask, to reproduce just have a frostshaper colonist with the snap freeze cast, generate a ship chunk event and cast it before waking them up
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Psigh 13 Aug, 2022 @ 6:07am 
update: this also applies to insectoids, since they cannot be affected by hypothermia and experience a different hediff instead
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