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Just keep in mind you can't "spam" the spell...
1 - Nothing stacks. The regrow limbs timer is 24 hours. Casting it twice won't make it any longer.
2 - Once a wound is found, the healing process starts, with an individual 100% healing process timer depending on the involved limb max HP
3 - Because of that you will have two timers on your pawn. One about the regrow limb spell. That one is shown on the mood tab. And another one shown in the health tab, right before the limb to heal.
4 - You will have to wait for the health tab timer to deplete before another wound is treated.
5 - At this moment if the "regrow limb" status is already gone, you can safely cast the same spell again to restore any further missing limb.
I'm using VPE since 1.3 and it never disappointed me. Works like a charm.
PS: The spell will first heal the "worst" wound... But yeah it is approximative sometimes as i've already seen the game healing a missing nose before a scar in the brain... Scars in the brain are a massive debuff to consciousness... With many penalties... While a missing nose only makes your pawn uglier... But that's nothing really as both nose and scars are fixed fast.
PPS: Yeah regrow limb only works once a pawn is drafted. Many VPE spells works the same way. Must be an engine limitation i guess.
PPPS: Deathresting is for vampires pawn, they already have a self-reGENEration process that is constantly active...