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The conflict about secondary weapon mods is because each mech locks its own weapon,
The automatic weapon replacement function of the secondary weapon MOD can break through the blockade of the mecha,
After changing to a human weapon, the mecha detected that it was not a mecha weapon, so it gave birth to one for you,
If you want to use the secondary weapon MOD and play the mech, there are several ways
1. Don't take any weapons before getting on the mecha, so you will only use the mecha weapons
2. On the secondary weapon MOD setting page, select the option "Turn off automatic weapon change", when using a remote mecha, click the secondary weapon cursor to select the gun,
When using the melee mech, the secondary weapon selects the knife, so that the mecha will not automatically switch to other weapons and cause BUG
I don't use the sub-weapon mod, I use the "Pocket Sand" mod instead.
Because he does not have the function of automatically changing weapons, but also because there are fewer functions, there will not be so many conflict points.
If there is a BUG of Simple sidearms (secondary weapon) in the future, you can refer to it first
Because my English is not good, I am afraid that some people may not be able to understand this pile of text by machine. Let's see if anyone wants to help translate.
REPLY - Direct From google translate