tModLoader

tModLoader

Junko & Friends
This topic has been locked
JosEffigy 8 Aug, 2022 @ 1:24am
Cant create world
System.NullReferenceException: Object reference not set to an instance of an object.
at JunkoAndFriends.Common.Systems.ObtainedDyeSystem.SaveWorldData(TagCompound tag) in JunkoAndFriends\Common\Systems\ObtainedDyeSystem.cs:line 117
at Terraria.ModLoader.IO.WorldIO.SaveModData() in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 470
at Terraria.ModLoader.IO.WorldIO.Save(String path, Boolean isCloudSave) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 25
at Terraria.IO.WorldFile.InternalSaveWorld(Boolean useCloudSaving, Boolean resetTime) in tModLoader\Terraria\IO\WorldFile.cs:line 564
at Terraria.IO.WorldFile.<>c__DisplayClass57_0.<SaveWorld>b__0() in tModLoader\Terraria\IO\WorldFile.cs:line 500
at Terraria.Utilities.FileUtilities.ProtectedInvoke(Action action) in tModLoader\Terraria\Utilities\FileUtilities.cs:line 170
at DMD<Terraria.IO.WorldFile::SaveWorld>(Boolean useCloudSaving, Boolean resetTime)
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext)
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2335
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

[16:22:53.721] [.NET ThreadPool Worker/ERROR] [Terraria]: A problem was encountered during world generation
System.NullReferenceException: Object reference not set to an instance of an object.
at JunkoAndFriends.Common.Systems.ObtainedDyeSystem.SaveWorldData(TagCompound tag) in JunkoAndFriends\Common\Systems\ObtainedDyeSystem.cs:line 117
at Terraria.ModLoader.IO.WorldIO.SaveModData() in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 470
at Terraria.ModLoader.IO.WorldIO.Save(String path, Boolean isCloudSave) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 25
at Terraria.IO.WorldFile.InternalSaveWorld(Boolean useCloudSaving, Boolean resetTime) in tModLoader\Terraria\IO\WorldFile.cs:line 564
at Terraria.IO.WorldFile.<>c__DisplayClass57_0.<SaveWorld>b__0() in tModLoader\Terraria\IO\WorldFile.cs:line 500
at Terraria.Utilities.FileUtilities.ProtectedInvoke(Action action) in tModLoader\Terraria\Utilities\FileUtilities.cs:line 170
at DMD<Terraria.IO.WorldFile::SaveWorld>(Boolean useCloudSaving, Boolean resetTime)
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext)
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2335
[16:23:34.510] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown
< >
Showing 1-1 of 1 comments
Kawaggy  [developer] 8 Aug, 2022 @ 7:23am 
Hello! Sorry for the late reply and sorry for this issue - I released a new version that should hopefully fix this!
< >
Showing 1-1 of 1 comments
Per page: 1530 50