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Ice Shard- An ice spike that does puncture wounds on hit, does minor hull damage, and slows in radius like Frost around the impact site. Enhanced version has higher radius and damage.
Firebolt- Like flames but with longer range and as a projectile. Hits harder but is harder to aim. Enhanced version explodes in a small radius and does hull damage, and works underwater.
Stone Shards- Rapid fire shards of stone that cause bullet wounds and lacerations. Each stone is low damage, but they fire insanely fast. Enhanced version uses less energy.
Meteor- A heavy stone is fired, causing significant blunt trauma and hull damage. The stone is slow and falls off fast, and can only be fired once. Enhanced version fires further, and can fire twice.
Summon Swarm- Summons a friendly leucocyte swarm(3) around you, which seek out enemies. Very slow recharge, and uses the full charge to summon them. Enhanced version summons 6.
Rapid Repair- Repairs hull rapidly with a spray of magic. Enhanced version repairs faster and uses less energy.
Hasten- Boosts movement speed for a short time, both on foot and swimming. Enhanced version lasts longer and boosts more.
Stoneskin- Increases damage resistance for a short time. Enhanced version lasts longer and has higher resistance.
Healing Nova- Heal in a radius over time, but much weaker than normal healing. Enhanced version has larger AoE and slightly better healing, but still below normal heal spell. Meant for when you need to heal a lot of people a little bit or keep them on their feet a bit longer.
Tentacle Lash- Fires a short range tentacle with high knockback, with minor bone breaking injury. Has a 25% chance to stun for .5. Enhanced version has stronger knockback, 100% stun, and slightly higher damage. Meant as a GTFO for non-combatants to be able to escape attackers.
Swarm- Fires a cone of insects at enemies, dealing blood loss. Enhanced version also causes vomiting and works under water.
Paranoia- Fires a rainbow bolt at an enemy, causing them to gain psychosis rapidly for a few seconds but increases damage. Enhanced version causes more psychosis to be gained, but more damage as well. Sort of a buff/debuff combo for allies in a way, since it increases damage but causes psychosis.
Eldritch Bolt- A green bolt is fired, causing burning damage and a lot of stun. Uses a lot of energy to fire. Effectively a taser. Enhanced version causes more burn and stun, and uses less energy.
Shield- Creates a shield in front of you that blocks damage, but drains energy relative to damage blocked. Enhanced version has more energy.
Revive- Brings target back to life instantly, as long as they have not respawned. Uses full energy to cast. Very slow regen. Enhanced version regens energy faster.
Overload- Enhances all aspects of the target, but they take damage over time until the effect ends. Enhanced version makes the buff last longer, be if for better or worse.
they've updated their mod, this should be fixed now.