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Tested in multiplayer.
No they should not be unbreakable lol. Thanks for letting me know. I will look into this and fix it when I get a chance.
Fixed in the latest update. :)
mod by mark IV
When you equip any of the boots included in the mod parts of the armour turns black, this happens on both the Officer armor and Grunt (aka white variant) armor.
(i dont know if this is intended but ill just leave it here anyways)
You cant seem to make gloves out of any leather ones, just the brown colored variant for whatever reason.
When using Shark's military overhaul the helmet recepies break. Armor requirements get updated to use a vest from the mod, but all the helmets ask for "Base.Hat_Army" that cant be obtained.
Edit: Nevermind, I've just been proven wrong - I don't even understand what was wrong but copy pasting the outfit name I had created into the code (despite there being no typos or anything wrong with the code)... somehow fixed it and commonwealth zeds can now hold weaponry on their back slot. Absolute lua moment.