Project Zomboid

Project Zomboid

Proximity Inventory [B41/42]
 This topic has been pinned, so it's probably important
Mxswat  [developer] 10 Aug, 2022 @ 6:02pm
Improvements and suggestions
Improvements and suggestions here

Incoming updates thanks to feedback:
- RELEASED - The ON/OFF Toggle
- RELEASED - Multi highlight for proximity, to see what containers are being viewed.

Feedback implementation is now on Hold, and I won't update this mod for a while. I'm very happy with how it came out.
Thank you, everyone, for your suggestions!

Feel free to add more feedback
Last edited by Mxswat; 13 Aug, 2022 @ 6:25am
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Showing 1-15 of 71 comments
Pastor Of Pwn 11 Aug, 2022 @ 2:52am 
Echoing the comment from Reddit where an option for this to only work on Zombies would be phenomenal. Looting one box at a time feels like part of the game but I absolutely hate sorting through a pile of 30 bodies. I can click on a box in a stack, can't do that on a zombie pile. Anyways, would love to see that change. Great mod. Thanks!
Noir 11 Aug, 2022 @ 9:02am 
A toggle keybind would be great
Madforce2k 11 Aug, 2022 @ 9:24am 
Originally posted by Noir:
A toggle keybind would be great
Very much this
Mxswat  [developer] 11 Aug, 2022 @ 9:25am 
Originally posted by Madforce2k:
Originally posted by Noir:
A toggle keybind would be great
Very much this
A keybind for what exacty? 🤔
Mxswat  [developer] 11 Aug, 2022 @ 9:25am 
Originally posted by Pastor Of Pwn:
Echoing the comment from Reddit where an option for this to only work on Zombies would be phenomenal. Looting one box at a time feels like part of the game but I absolutely hate sorting through a pile of 30 bodies. I can click on a box in a stack, can't do that on a zombie pile. Anyways, would love to see that change. Great mod. Thanks!
WIP, I might release an update today
Mxswat  [developer] 11 Aug, 2022 @ 10:45am 
Originally posted by Pastor Of Pwn:
Echoing the comment from Reddit where an option for this to only work on Zombies would be phenomenal. Looting one box at a time feels like part of the game but I absolutely hate sorting through a pile of 30 bodies. I can click on a box in a stack, can't do that on a zombie pile. Anyways, would love to see that change. Great mod. Thanks!
And now you got it! Zombonly mode
macromaka 11 Aug, 2022 @ 10:48am 
could a option be added to adjust the radius of it?
Mxswat  [developer] 11 Aug, 2022 @ 10:49am 
Originally posted by macromaka:
could a option be added to adjust the radius of it?
Nope, it use the vanilla radius
Drog 11 Aug, 2022 @ 1:51pm 
Originally posted by Mx:
Originally posted by Madforce2k:
Very much this
A keybind for what exacty? 🤔
I would also like some sort of way to toggle the proximity inventory thing. You know in the loot menu there's a tab for proximity, like some way to hide by toggle. I dont' know if I just haven't got used to it, but whenever I'm not trying to proximity loot, and I'm walking. I think my loot menu keeps going to the proximity tab. If that makes sense, when I just wanna scope something one by one.

Also, a multi highlight for proximity, to see what corpses are being viewed
Last edited by Drog; 11 Aug, 2022 @ 1:58pm
im_DaFox 11 Aug, 2022 @ 2:29pm 
Would love for it to stay on the proximity tab when I take an object from the list instead of jumping straight to the respective inventory !
That way we could continue our scrolling without having to come back to the proximity tab everytime we take something :] :spiffo:
And btw, zombonly seems to require the edfault one to work. Not sure if this is intended but, I would love not to have it showing up for other things other than zombies (not sure if it's a bug on my end though)
Mxswat  [developer] 11 Aug, 2022 @ 2:32pm 
Originally posted by Im_DaFox:
And btw, zombonly seems to require the edfault one to work. Not sure if this is intended but, I would love not to have it showing up for other things other than zombies (not sure if it's a bug on my end though)
It is intended to require the default one, since it changes one of the function



Originally posted by Im_DaFox:
Would love for it to stay on the proximity tab when I take an object from the list instead of jumping straight to the respective inventory !
That way we could continue our scrolling without having to come back to the proximity tab everytime we take something :])

I can't do anything about it sadly
im_DaFox 11 Aug, 2022 @ 2:51pm 
Originally posted by Mx:
Originally posted by Im_DaFox:
And btw, zombonly seems to require the edfault one to work. Not sure if this is intended but, I would love not to have it showing up for other things other than zombies (not sure if it's a bug on my end though)
It is intended to require the default one, since it changes one of the function



Originally posted by Im_DaFox:
Would love for it to stay on the proximity tab when I take an object from the list instead of jumping straight to the respective inventory !
That way we could continue our scrolling without having to come back to the proximity tab everytime we take something :])

I can't do anything about it sadly

No prob, mod is really cool anyway, thanks for sharing :] :spiffo:
Mxswat  [developer] 11 Aug, 2022 @ 2:54pm 
Originally posted by Im_DaFox:
Originally posted by Mx:
It is intended to require the default one, since it changes one of the function





I can't do anything about it sadly

No prob, mod is really cool anyway, thanks for sharing :] :spiffo:
No worries, also I just recognized you!
I saw your artworks on reddit! It's amazing, I loved it!
im_DaFox 11 Aug, 2022 @ 5:04pm 
Originally posted by Mx:
Originally posted by Im_DaFox:

No prob, mod is really cool anyway, thanks for sharing :] :spiffo:
No worries, also I just recognized you!
I saw your artworks on reddit! It's amazing, I loved it!

KOWALSKI, we've been spotted, haha
Glad you like them, much appreciate it :spiffo: :tigerinablanket:
Madforce2k 11 Aug, 2022 @ 5:25pm 
Originally posted by Mx:
Originally posted by Madforce2k:
Very much this
A keybind for what exacty? 🤔

A keybind to enable disable the very thing it does. Or at least toggle for it's visibility as Drog suggested.
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