Project Zomboid

Project Zomboid

Coavins Firearm Repair (OUTDATED)
Akemi  [developer] 14 Aug, 2022 @ 12:49pm
Balance feedback
Post in here if you have any ideas for balance changes. I didn't put much time into balancing the mod, I just copied existing repair recipes and tweaked them a little.

  • Gun has too many/not enough parts
  • Repair recipe for an item is too easy/hard
  • Gun is too easy/hard to maintain
  • Spawn rate for an item is too low/high
  • etc
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Showing 1-13 of 13 comments
Zwierzax 19 Aug, 2022 @ 7:40pm 
Ok, first of all, when this mod will be compatible with major gun mods, it will be a "must" for gun nut, but sadly currently is pain in ass.

One found a compatible weapon in gun shop, new and shiny, and after a half a second it become rougly 70% gun, basicaly every gun is about 70% when found with this mod, all guns in my stash, especialy repaired ones have now 70% of durability.

Secondly pistols should have bolt/♥♥♥♥, same for revolvers, and for revolvers i thought it would be better if frame would be "frame with barrel" not only frame.

And third and last - gun can last... lifetime with proper maintaince, the base game offer "welding repair" for guns, it'a absolute garbage.
With proper cleaning you shouldn't see any damage to gun after 10k+ bullets put through the barrel, with a exeption for very powerful rounds and some gun like ar15 that barrel ususaly is replaced between 10 - 20k of shots, and you can't repair it, it loose threads.
So basicaly inside of gun should be cleaned with oil, and frame shouldn't get any durability loss if it was used as intended - for shooting not bashing zed, and your gun can last a 10k shots. If you don't clean your gun, you will get durability loss of inside parts, especialy in rain (if clothes can get wet, why not weapons?)

Thx for mod, i will look up for updates, right now I disabling it from my save (hopefully didn't get any errors or missing guns), sorry for any typos and/or chaos - it's 4am here
Drizzt 21 Aug, 2022 @ 12:25pm 
hi - just to follow up from my comment on the main page - really love the mod :-)

one suggestion - i suspect that for many guns in real life there are certain parts that require screws to be removed

and so maybe for those parts a screwdriver could be needed?

also maybe even when those parts get disassembled we could optionally get screws that would be needed to reassemble the part

which could then mean that if we find certain parts that we would need to find screws to be able to use them

and maybe even there could be different types of screws? some of which are interchangeable - and maybe like your idea of a dirty gun causing more jams, mismatched screws could cause parts to degrade faster? or even warn us if we try and use the wrong screws, and sometimes break the part when we try and assemble it? or when we fire the gun etc

ok - i know this is probably all going too far lol

but maybe the screwdriver requirement for certain parts? (and the possible future option for those other crazy level of complexity lol)

anyway - really really really awesome mod

many thanks :-)
Last edited by Drizzt; 21 Aug, 2022 @ 1:07pm
Drizzt 21 Aug, 2022 @ 1:06pm 
also - i suppose one other thing - to simulate the fact that while anyone can attempt to disassemble and reassemble guns, it takes some experience to do it properly - maybe the lower the player's maintenance skill, the more chance there is that they damage (or even lose) components when they disassemble and reassemble guns?

just a thought - i imagine i may have a few more since this mod is a feature i really love - thanks again :-)
Drizzt 21 Aug, 2022 @ 3:21pm 
Originally posted by Zwierzax:
One found a compatible weapon in gun shop, new and shiny, and after a half a second it become rougly 70% gun, basicaly every gun is about 70% when found with this mod, all guns in my stash, especialy repaired ones have now 70% of durability.
yeah i did notice this - it looks like the first time you inspect the gun after picking it up it maybe "rolls" the components

it's not always 70% - i just got 80% for one - and then i took all the guns in the locker - which were all showing 100% - and i got mostly 70%, with a few 80% and one 90%

but obviously that is overall, and it is the individual components that matter

and the fact that every gun was showing as 100% before it was picked up, kind of implies some magic going on in the background, and that guns don't have a real condition until they have been inspected for the first time

i didn't find it a problem so far - just something interesting to note

EDIT: ok - the all guns being 100% thing was inaccurate - i was just playing on easy settings lol - but the parts getting rolled when you pick the gun up seems to hold true - e.g. i found a gun showing 50% on the bar when i picked it up, but once i inspected it, it was 70% - am now interested to see if i can find any that will be really low - prob gonna restart on harder settings to test - but all very interesting - and still loving the feature
Last edited by Drizzt; 21 Aug, 2022 @ 4:19pm
Zwierzax 23 Aug, 2022 @ 3:46am 
Drizzt, to disassemble most of guns, you don't need any tools, sometimes you need something like a pushrod to move a pin or smth.
For your consideration:
AK - don't need tools
AR - don't need tools, but a rod and/or tweezers would be useful
Pistol - i never seen a common pistol that you can't disassemle with bare hands
Shotgun - don't need any tools, easy
doulbe barreled shotgun - the 8 years old can do it

And yes, you need basic expertise to know where to push, pull, or squeze, but I think it's common knowlege for adult americans living near the military base, and for some reasons is not, it would be easy to obtain (weapons manuals, and you need like 1-3 pictures), or if you have enough time you'll get to it by yourself
Drizzt 23 Aug, 2022 @ 11:40am 
Originally posted by Zwierzax:
Drizzt, to disassemble most of guns, you don't need any tools, sometimes you need something like a pushrod to move a pin or smth.
For your consideration:
AK - don't need tools
AR - don't need tools, but a rod and/or tweezers would be useful
Pistol - i never seen a common pistol that you can't disassemle with bare hands
Shotgun - don't need any tools, easy
doulbe barreled shotgun - the 8 years old can do it

And yes, you need basic expertise to know where to push, pull, or squeze, but I think it's common knowlege for adult americans living near the military base, and for some reasons is not, it would be easy to obtain (weapons manuals, and you need like 1-3 pictures), or if you have enough time you'll get to it by yourself
i get ya - i guess for field stripping and the like no screws would be involved - but maybe they would if you were fully dismantling the thing (kind of going from my memories of World of Guns Disassembly here lol)

but yeah - thanks for setting me straight - and really good point about the location of the game lol :-)
ChiefBlitzen 25 Aug, 2022 @ 4:15am 
Something i've noticed is that i only ever find firearm components in gun shops, rarely any guns. Could the components get a sandbox spawn option?
Last edited by ChiefBlitzen; 25 Aug, 2022 @ 4:22am
Akemi  [developer] 26 Aug, 2022 @ 12:41pm 
The loot distribution definitely needs work, sandbox options would help with that. This is one of my higher priorities to get fixed.
Evil Dead 18 Oct, 2022 @ 8:58am 
Love the idea, but hate how the condition drops almost as soon as going through one magazine. I repaired a gun to 100% (because no gun is 100% with this mod) and then shot about 15-20 rounds through a revolver and it was down to 60%. Like I said the realism for the idea is fantastic, but the execution is not, guns can go through hundreds of rounds without even cleaning them (certain guns), and to see my gun jam 1 min after getting it to 100% is frustrating, still using it though lol
Andserk 30 Oct, 2022 @ 10:22pm 
I wish there was an option to disable parts from spawning, Honestly getting the parts by salvaging weapons is a much better way of doing it, having them spawn dilutes the gun spawn too much especially when playing with extremely rare loot. Amazing mod btw, keep up the good work! :spiffo:
Switch 17 Nov, 2022 @ 9:56am 
I've been using this mod for a little while now, so here's some of my feedback on it.

I love the concept of this mod, but find in practical terms there are some issues with it. Firstly, as has been suggested above, the distribution of weapon parts is pretty high comparative to usable firearms. I come across more parts for weapons than I do actual fully assembled weapons in the loot distribution of most containers and locations. It's hit and miss as sometimes an occasional shotgun or pistol will make an appearance, but they're few and far between. Like others above have suggested, the option to disable or tweak the amount of weapon parts in the overall container loot distribution would be a welcomed change.

Secondly, the condition issues. I'm aware of the fact that as soon as you pick up and equip a weapon, it instantly nose dives by around 30% on all or most parts. Okay, sure. I can deal with that, but the biggest issue with this is the insane amount of gun cleaning kits or other alternatives needed to repair individual parts only to then watch the thing go down in condition once more as soon as I've gone through a magazine or two. This is the most frustrating part of the entire mod. It sadly makes firearms more of a chore than a viable survival tool.

I barely ever use rifles (M16/CAR-15) given the number of parts that all seem to lose condition, and the depressing amount of maintenance required to keep them operational. Most rifle parts can take up to as much as 2 or 3 cleaning kits each depending on their individual condition, and I find they don't spawn in large enough quantities in most loot locations to justify ever using a rifle unless you've stockpiled an Amazon warehouse full of them. Thankfully there is a workaround with adhesives, duct tapes and small metal parts.. but it does strike me as strange that the condition loss chance is so random and high.

Reducing the global condition drop chance or tweaking the overall amount of repair value each gun cleaning kit gives would be a step in fixing this, as this mod is definitely one of the more interesting and more immersive mods out there for firearms.

As far as feature suggestions go, it would be nice to see more cleaning tools or options.
Turn the gun cleaning kits into an actual container that has the necessary implements for firearm maintenance and repair similar to how the sewing kit container works. Sometimes you loot one that has a needle or some thread. Sometimes nothing.

Add cleaning rods and brushes, oils and lubricants, cloths and rags and so on that can be stored inside the cleaning kit and are gradually consumed over time when you repair your firearm, similar to most drainable items.

Other than that, great work on the mod. Looking forward to seeing what you do with it in the future.
Akemi  [developer] 22 Nov, 2022 @ 7:29am 
Thanks everyone for the great feedback, it's really helpful.

I would like to do something about the condition situation, I know it's not great right now. With only limited time to work on this, I'm thinking of making these adjustments:
  • Change the initial condition level from 70% to around 95%
  • Lower the condition drop rate significantly
  • Lower the spawn rate of parts at least a little bit

I'm planning to make some time around Thanksgiving holiday to get these changes done.
Wintermote 22 Feb, 2023 @ 3:55pm 
Is it possible to make the jam chance depend on specific parts? I don't think a worn out barrel is going to cause jams for example
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