Darkest Dungeon®

Darkest Dungeon®

TF2 Engineer
 This topic has been pinned, so it's probably important
Toby-Io  [developer] 11 Aug, 2022 @ 10:41am
Feedback
Want to say some feedback and suggestions? Feel free to add them here. :sentry:
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Showing 1-9 of 9 comments
Paco da Pea 19 Aug, 2022 @ 5:22pm 
Maybe the snippet of his theme used for his "Hey look buddy.." camping skill should slowly fade out instead of ending abruptly.
Also I've noticed that his shotgun's muzzle flash seem to be delayed.
Silver 22 Aug, 2022 @ 10:11am 
I adore that someone made this, and it's a lot of fun but... this is primarily an issue with the turret, but his damage is way to high, particularly with the damage being buffed rather than nerfed on riposte. I understand this is likely an attempt at staying faithful to the engineer's main damage being his turret, but if that is the case you should lower his base damage so it doesn't imbalance the character, as well as maybe cut the protection in half, if you can get the turret to 3rd level, he's basically invincible with the considerably powerful healing he has. This is a character I love for the concept, but needs a lot of balancing if you're going to use him in a real run

On top of this, and this is common with mods I've noticed.. a lot of the sound effects like his turret firing and wrench smacking someone, don't scale with the volume sliders, they're stuck at max volume which is extremely jaring
Suskun 23 Aug, 2022 @ 4:51am 
Played with him for a few hours and gotta say he's decently strong and pretty fun to use.
Being able to put him in any slot just for his camp skills and dispenser is powerful,
his shotgun feels satisfying to use,
antiquarian or another unit making him marked makes him work better.

Adding a trinket that helps his dispenser (maybe making his heal skills heal 1-2 points of stress in exchange reducing his dodge and damage/resistances) would be sweet

Also would be cool if wrangler marked the enemy. It makes sense lore wise and its tiny bit of extra utility.

ps: please show how much sentry heals in skill description instead of "restore party hp"
Nope.avi 23 Aug, 2022 @ 8:06am 
Why is his regular trinkets like only 2? Usually class mods have 5 trinkets per class, 1 Common, 2 Uncommon, 1 Rare and 1 Very Rare. Just a bit of a nitpick.
Papa Phở 6 Sep, 2022 @ 3:47am 
Could you make the Medic next? I hear his voice actor his been strongly pushing for the support of TF2, its community and playerbase
Senjay 6 Apr, 2023 @ 8:03pm 
I'd like to reupload the mod to nexusmod and making it compatible with mod organizer 2 for ease of use.
therefore i'd like to request permission to upload it.
Proper credits will be given and i'll link it here after i upload it.
Toby-Io  [developer] 7 Apr, 2023 @ 4:37am 
Originally posted by Senjay:
I'd like to reupload the mod to nexusmod and making it compatible with mod organizer 2 for ease of use.
therefore i'd like to request permission to upload it.
Proper credits will be given and i'll link it here after i upload it.

Sure! :steamthumbsup: I wish you all the best!
NEP 25 Jan @ 12:43pm 
The audio is a bit loud
Toby-Io  [developer] 29 Jul @ 10:39am 
Hi guys! Thanks for waiting and I would like to announce that the feedback are heard and have been implemented or/and fixed!

For balancing, it is separated into a supplementary mod that balance the Engineer. Check it out here!

These updates have been also released into Nexus[www.nexusmods.com] too!
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