Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
There were some problems in the fight with the Ringmaster.
1 - dodging 921 does not allow you to deal damage (although the monk hit (.-.))
2 - after hitting (a miracle, no other way), her maximum health went beyond the health band "189 out of 136".
I really don't want to sacrifice heroes.
If I'm doing something wrong, you can explain to a mere mortal how to fix it. I am grateful in advance.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2851594192
It stands out and looks inconsistent due to the absence of the border and the fact that it's larger than other quest icons (at least on the Compact Quest Screen mod).
Icons are part of mod you're using. I cannot do anything to other people mods.
I tried a mark-comp my first time around with characters that could only hit the first three ranks and relied on pulling to reach backlines which is a pretty common composition in the base game but it couldn't do anything here. Maybe consider having the fourth-rank puppet move forward after a few rounds of the front puppet being dead?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948085135