Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
There were some problems in the fight with the Ringmaster.
1 - dodging 921 does not allow you to deal damage (although the monk hit (.-.))
2 - after hitting (a miracle, no other way), her maximum health went beyond the health band "189 out of 136".
I really don't want to sacrifice heroes.
If I'm doing something wrong, you can explain to a mere mortal how to fix it. I am grateful in advance.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2851594192
It stands out and looks inconsistent due to the absence of the border and the fact that it's larger than other quest icons (at least on the Compact Quest Screen mod).
Icons are part of mod you're using. I cannot do anything to other people mods.
I tried a mark-comp my first time around with characters that could only hit the first three ranks and relied on pulling to reach backlines which is a pretty common composition in the base game but it couldn't do anything here. Maybe consider having the fourth-rank puppet move forward after a few rounds of the front puppet being dead?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948085135