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The coffin is so dinged up, why not just make the lid equally battered, with a chunk torn off right where the hand goes?
Having a shield is usually designed around a melee option, demoknight and the such, but having a shield tied to a grenade launcher would be rad as hell. Trying to find out how it would work stat wise would also be interesting.
This is a very good point! But what would it do exactly, besides simply making Demoman more tanky?
My immediate idea was to make it remove self-damage, allowing demomen to trade a charge for cannon-jumping, but that's a bit too niche, isn't it?
If I had to have an interesting idea, I'd say a full-charge bash should spook the enemy player for a second, but not guarantee a crit for the melee.
Not bad, although I could see people complaining about that due to how easy connecting a pipe would be against a scared opponent. Perhaps if it had a similar knockback effect to an airblast, allowing a skilled demoman to then hit them with a mid-air pipe?