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Installing the mod causes quite strong lags and sagging both in the menu and in the game itself. The reason is unknown to me
Edit: I have tested the Stylist NPC with my Wendigo character, and no, you can't fix the missing skull using the Stylist. It appears my character will be missing his face forever.
Edit 2: After testing again I've found something really weird. Turns out it was the
Victide Breastplate my character was wearing that broke his face, not the helmet. Absolutely no clue how or why that happened, but at least I fixed the issue?! I guess? And the stylist NPC actually does work for the Wendigo race, as I could see his skull-shape change on the Mini-map even while wearing the breastplate.
The instances this happened are:
- Died to slimes
- Died to Hornets (multiple time)
- Died to a goblin invasion (happened once, thief stole my staff, made it drop and could not get it again, forced to leave the world)
- Died to a deadman's chest
Can corroborate this. Calamity chestplates seem to remove your character's "hair" layer for some reason.
- Jungle Rose completely removes hair
Vampires do not benefit from life regen perks at all but skeletons do (and every other race)
going stealth mode with minions active causes them to do ENORMOUS damage, tripling their damage, for the entire duration of being in bat form. Even if it's not a bug, this is insanely overpowered
The Fluftrodons are extremely underpowered.
The -15% damage is universal, so anything you use will be weak as all hell.
A good example of how busted this system is would be giving one an Enchanted Sword.
A Fluftrodon wielding an Enchanted sword will deal 8 damage as opposed to the 22 base damage.
Which is just pathetic, early game is basically more difficult than the entirety of expert mode (which I believe is nearly impossible to do as a Fluftrodon due to the very pathetic damage output for the early game)
To add insult to injury, a Fluftrodon wielding a enchanted sword is outclassed in raw damage compared to a normal player with a tin broadsword (8 vs 9)
I personally believe the damage reduction should be changed to 5% or 10%, or perhaps made exclusive for melee weapons?
Literally ANY weapon you use has god-awful stats now for the time you get them.
I know that the racial ability for the Fluftrodons is to basically have an extra directional dash (and double jump, although that might be a bug.) but it doesn't outweigh just how frail the Fluftrodon is when fighting.
Also, any misc melee weapons (shortswords and flails from my experience.) deal no damage at all (phase through enemies), turning off the racial abilities/stats does fix this, so I assume it might be a preference from Mr Plague? I'm not sure if it's an oversight or an intended feature.