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TLDR;: The majority of Arkhan's roster are now the vanilla Tomb King units but still keeping with the flair of his unique unit cards. I've made extensive use of units_variants and unit_sets to enable to his own version of the Realm of Souls ability. New units, lords, visuals and building upgrade options. Submods will definately need to be updated due to unit key changes.
Gameplay
- new effects added to a selection of arkhan's buildings
- new hero: Mourngul Haunter / Wight King - Requires Mixu's Unlocker
- new hero variants: Necrotect / Tomb Prince
- new units: Wights of Stonewrath Tarn
- returning units: Skeleton Chariots, Skeleton Archer Chariots, Carrion - all with updated unit cards
- new visuals for Crumbling & Disintigrating
- new lord variants: Master Liche (Death and Vampires)
- new hero variants: Liche Priest (Death, Shadows and Vampires)
- new animations for Arkhan the Black
- new animations for Tomb King Lords (Sword & Shield)
- new animations & visuals for Skeleton Archers & arrow effects
- new overcast option for Raise Dead
- new visuals for the spell: Gaze of Nagash
- new army ability
- new campaign visuals for some heroes and lords
- new factionwide bonuses from resource-producing buildings
- new chariot mount for Tomb Kings (was previously missing)
- new instant construction options available which use canopic jars
- new skills for Lords and heroes
- 6 new lords added to the technology tree: Ghoul King Talongore / Necrarch Thutmocris / Lahmian Sister Yamina / Iphaph the Ruiner / Thashkep the Legion Lord / Hofaf, Master of the Fell
- Burial Mound and Barracks now have multiple upgrade paths
- hidden vanilla Tomb King Lords & Liche Priest heroes - Thanks to CA!
Compatibility
- added in compatibility with LCCP (added in the previous patch)
- added in compatibility with OVN Dread King Legions (added in the previous patch)
Balance
- changed Arkhan's vampiric units so they are no longer enhanced due to new skills and technologies
- changed the bonuses that vampiric corruption applies to the faction
- changed unit tier rankings based on MP costs
- updated construction priorities and synergies
Bug Fixes
- fixed some missing unit sets which reduce local and global recruitment times for certain units
- fixed missing custom battle mount descriptions
- fixed missing names and descriptions on some buildings
- fixed an animation issue when Arkhan is mounted on his Zombie Dragon
- fixed an animation issue when Tomb King casters are mounted on their steeds
- fixed a clipping issue when Tomb King casters are mounted on their chariots
- fixed missing dragon breath ability when Arkhan is mounted on his Zombie Dragon
- fixed a capacity issue for Sepulchral Stalkers
- fixed an animation issue for Tomb King lords
- fixed a missing regeneration passive for Ghoul King Lords
- fixed missing wounds passive on Tomb King Lords
- fixed the skill 'Statuesque Sentinels' not correctly applying it's effect to Arkhan's Ushabti
- fixed missing Master Liche glowy eyes
- fixed skirt lods for Master Liches
- fixed several technologies not applying effects correctly
- fixed The Deserters of Khatep from being unable to recruit skeleton spearmen and warriors from minor and major settlements
- fixed a missing 5th variant for Tomb King Lords
Below, are suggestions for the Traitor-Liche's lord unique skill lines (ones where you can pick 1 of them to follow down that are mutualy exclusive), you dont have to take any of them if you're allready further in on this yourself, as im not sure just how actively you're working on this mod, apologies if the formating below is frustrating to read, im still quite newbie on formating on steam.
Traitor Liche (caster lord) Suggestions
-Lore of Vampires - Unlocked by book of nagash that gives acess to shadow-magic for Liche-priests.
Below are suggestions for mutualy-exclusive lord-lines.
Army of Darkness > Liche-Prince General > Fleshless Bones > Tireless Legions > (requires 3 of former and level 20 lord) > Army of the Dead
-Army of Darkness : The Dead Raise Again: +20% chance, +10 replenishment for lord's army, +10% hitpoints restored for dead-rising.
"Arise my legions and serve your master in death!"
-Liche-Prince General : +3 leadership aura, +40% leadership aura raidus, +6 atk/def, +30 armour, +125 armor-piercing damage for Lord, Removes ability, Arcane Conduit.
"This Liche Lord was once in days of yore before his betrayal of Nehekara a mighty-tomb prince, being the firstborn, and a background of nobility has allowed him some martial-training owed to family-resources, however this sense of entitlement did somewhat take a turn on his patience for harnessing the winds of magic."
-Fleshless Bones : Passive Ability: Fleshless Bones, +20% missile-resistance when not in melee-combat, +7 melee-defense
for Tomb-Guard, Graveguard, Skeleton-Warriors, Nehekara Warriors and Skeleton Archers.
"It is hard to pierce, or connect with an arrow into flesh, where your target has none."
-Tireless Legions : Restores 15% of movement for lord's army after winning a battle, +25% speed and perfect vigor for Tomb-Guard, Graveguard, Skeleton-Warriors, Nehekara Warriors and Skeleton Archers.
"The dead feel nothing, fear nothing, they dont eat and do not tire; we will march through, swamp, rain, snow or storm."
-Army of the Dead: Passive Ability for Lord: Master of the Dead, Ability to Replenish in Foreign-Terratory, Immunity to Attrition for Undead-Units in army, +30% battle healing cap for infantry units in army.
"Now i call upon my army of the dead! The graveborne; Arise my messengers of death, our time has arrived!"
------------------------------------
Vengeful Dead > Grizzled Sacrifaces > Harvest of Souls > Reinvigorating Rituals > (requires 3 of former and level 20 lord) > Dread Liche
-Vengeful Dead : +1 Tomb Prince-Capacity, frenzy and +10% wardsave for Tomb-Princes in army.
"The dread-rites of this one seem to attract the spirits of the vengeful buried nobility, Tomb Princes that feel wronged and wronged in their eternal rest, returned to angrily wreck havoc upon the living."
-Grizzled Sacrifaces & Dark Grimoires : +20% spell-intensity for lord, Passive Ability: Blasphemous Tome, Bound Spell: Power of Darkness (60 sec cd)
"Do not interrupt my studies! Unless... you're volunteering?"
-Harvest of Souls : Passive Ability: Endless Drum for Screaming Skull-Catapults, +12 defense and Passive-Ability: Skullfeast for Casket of Souls lord's army and for lord when on said mount.
"By bone, soul and blood; my will be done!"
-Reinvigorating Rituals : Nehekara-Lore Passive Ability: The Restless Dead, +40% income from battles, +30% post battle-captives, Spell: Vanhel's Danse Macabre and Overcast version.
"Rites of Grizzly macabre fates await those whom find themselves the captive of this one in battle, they will quickly find themselves wishing they had perished in battle instead."
-Dread Liche: Greater Arcane Conduit, +10 Winds of Magic Reserve Capacity, +3 winds of magic power-reserve per turn, (effectively only
on Casket of souls) Ranged attacks have Discourage (-16) leadership contact effect.
"Second only to the Legendary Vampiric Necrarch Bloodline, in their mastery of dark-magics, the Dreaded Liche Priest's of Nagash are potent spellcasters, and invoke a sense of instinctual-dread associated with death more visualy-appearant than the former or their nehekaran loyalist-rivals."
For the former, i always imagined them as having somesort of bound-spell from death or necromantic magic; probatly to play the equalivent to the Arcane-Vassal skill's Fireball, Gaze of Nagash i guess?