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Melee Officer:
Melee focused officer that is apart of each unit. Attached to Flamethrowers and Melee Cav.
Could be a normal soldier + gasmask + long sword. (Potentially with the WW1 Kaiser styled decorative helmet? The one with the spike if that model is available?)
Ranged Officer:
Same as above but with a pistol in his offhand (could use the Free Company Militia animations for this lad). Attached to ranged units (possibly attached to Flamethrowers as well instead of melee variant?) (Potentially with the WW1 Kaiser styled decorative helmet? The one with the spike if that model is available?)
Tank idea:
Cavalry Tank:
Leichttraktor styled vehicle but with machine gun. Same/similar speed as Rifle Cavalry.
Infantry idea:
Shocktrooper:
Heavier armoured infantry with hammers. In a world of monsters where skaven can come out of the ground, it does make sense that even a army employing machine guns and heavy artillery would still need someone to go around beating up those who get close.
Smaller unit count but each model/unit has high HP and armor.
Even stormtrooper style unit (which is empire assault infantry) seems bit too large for that standard. (BtW Stormtooper were more about 'infiltration via terrain' rather only using fire power.)
So here is the suggestion. Let them have all round fire arc with more range but cut troops number into 36~45.
By doing so, 'modern unit' may react flank much easily which make more sense because individual fire replace the fire control from officier (which is basic sense around WWI). But also make them very fragile once if ever allow chance to enemy melee unit too close.
Which will make player to choose much different tactics compare to any other faction. Small unit based dispersal formation. With good balancing point because they are kind of fragile if they allow melee.
Mount options for the Lords, Captain, Witch Hunter, Priest and Legendary Lords that make them look like WW1 officers. Commisars for inquisitors.
maybe level 20 as the unlock for it, so when you got a fully maxed out empire you can pump out officers.
An author for Warhammer 2 empire unit mod was able to get bayonet animations working but i forget who and how. Possibly have 2 different Riflemen, one with anti-large bonus and one with anti-infantry Trench Shovels.
Zeppelins of course would be cool. Weak to fire bomb laden airships equipped with rifle men like the Cathayan airships.
Smaller personal airships for anti-infantry and anti-air duty equipped with machine guns to protect them.
Instead of an ability that replenishes ammo to replicate reloading, why not change the weapon to something like the Automatic repeater or Rockets? Burst fire with a delay between each burst?