Project Zomboid

Project Zomboid

Braven's Auto Engineering
 This topic has been pinned, so it's probably important
Braven  [developer] 24 Aug, 2022 @ 6:57pm
Bug Reports
If you find any bugs, please do let me know here so that I can fix it asap!
Please keep in mind I might take some time to fix a bug.

How to file a report?
Be thorough. I need to know whether it happened in Singleplayer or Multiplayer, if you have any related mods installed, what you were doing, how, when, etc.

"I have 400 mods, some must be causing issues. Fix plz" doesn't help anybody.
If you suspect a mod incompatibility, find out which mod is causing the issue and discuss with whoever developed it.

In order to preserve my sanity and not waste anybody's time, Bug Reports that do not follow these guidelines will be ignored.

Stay Updated!
Remember to always read the release notes each update so you can keep up to date with the latest bug fixes! 💖
Last edited by Braven; 31 Aug, 2023 @ 1:26pm
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Showing 1-15 of 63 comments
CharlieSurvivor 27 Aug, 2022 @ 6:45pm 
Does not play well with AutoLoot and/or Vehicle Recycling. "Dismantle Vehicle" no longer shows up in menu, and "Remove Engine" results in the engine not being removed and the sound being played until the game is closed. Error logs: https://pastebin.pl/view/fe10105e
CharlieSurvivor 28 Aug, 2022 @ 3:32pm 
I made this edit to AEMenuFunctions.lua and it lets me dismantle burnt cars again:\

if engine == null then removalTooltip.description = "<LINE> <RGB:1,0,0>" .. getText("Tooltip_EngineUnusable") .. "" removeOption.notAvailable = true; else if engine:getCondition() > 5 then removalTooltip.description = "<LINE> <RGB:1,1,1>" .. getText("Tooltip_RemoveEngineInfo") .. "" else removalTooltip.description = "<LINE> <RGB:1,0,0>" .. getText("Tooltip_EngineUnusable") .. "" removeOption.notAvailable = true; end
Last edited by CharlieSurvivor; 28 Aug, 2022 @ 4:14pm
Braven  [developer] 28 Aug, 2022 @ 3:39pm 
Originally posted by CharlieSurvivor:
I made this edit to AEMenuFunctions.lua and it lets me dismantle burnt cars again:\

if engine == null then removalTooltip.description = "<LINE> <RGB:1,0,0>" .. getText("Tooltip_EngineUnusable") .. "" removeOption.notAvailable = true; else if engine:getCondition() > 5 then removalTooltip.description = "<LINE> <RGB:1,1,1>" .. getText("Tooltip_RemoveEngineInfo") .. "" else removalTooltip.description = "<LINE> <RGB:1,0,0>" .. getText("Tooltip_EngineUnusable") .. "" removeOption.notAvailable = true; end

Already fixed with the last update.
CharlieSurvivor 28 Aug, 2022 @ 4:15pm 
Originally posted by BitBraven:
Originally posted by CharlieSurvivor:
I made this edit to AEMenuFunctions.lua and it lets me dismantle burnt cars again:\

if engine == null then removalTooltip.description = "<LINE> <RGB:1,0,0>" .. getText("Tooltip_EngineUnusable") .. "" removeOption.notAvailable = true; else if engine:getCondition() > 5 then removalTooltip.description = "<LINE> <RGB:1,1,1>" .. getText("Tooltip_RemoveEngineInfo") .. "" else removalTooltip.description = "<LINE> <RGB:1,0,0>" .. getText("Tooltip_EngineUnusable") .. "" removeOption.notAvailable = true; end

Already fixed with the last update.

Speedy-fast! Thank you!
Braven  [developer] 28 Aug, 2022 @ 4:16pm 
Originally posted by CharlieSurvivor:
Originally posted by BitBraven:

Already fixed with the last update.

Speedy-fast! Thank you!

You're welcome! Any suggestions or bugs you find, let me know and I'll do my best.
CharlieSurvivor 30 Aug, 2022 @ 7:35pm 
I'll have to check if this is an issue with the (ridiculous number of) mods I am using, every car I remove an engine from yields a Sport-type engine. I've also noticed there's no radial option in my vehicles to remove a hotwire.
Braven  [developer] 30 Aug, 2022 @ 10:13pm 
Originally posted by CharlieSurvivor:
I'll have to check if this is an issue with the (ridiculous number of) mods I am using, every car I remove an engine from yields a Sport-type engine. I've also noticed there's no radial option in my vehicles to remove a hotwire.

All engines say "Sport-type" but they're compatible with any vehicle. The reason for this is that PZ won't show the item's condition unless I classify it as a vehicle part, and vehicle parts must have a category. I set the category to 3, and the game is hardcoded to overwrite the name with "Sport-type" don't ask me why.

About the radial menu bug, it's definitely not on my side. It's either another mod causing the issue or a mod incompatibility. Do you have radial menu API on? I know that mod is "selfishly" coded and attempts to override the radial menu for itself and thus causes problems with my mods.
CharlieSurvivor 31 Aug, 2022 @ 9:11am 
I did have Radial Menu API active - I don't think any of my current mods use it though, so I'll take it off and see if that helps. Are there any known issues with SpiffUI?
Braven  [developer] 31 Aug, 2022 @ 9:37am 
Originally posted by CharlieSurvivor:
I did have Radial Menu API active - I don't think any of my current mods use it though, so I'll take it off and see if that helps. Are there any known issues with SpiffUI?

Not as far as I know.
CharlieSurvivor 1 Sep, 2022 @ 5:21am 
Originally posted by BitBraven:
Originally posted by CharlieSurvivor:
I did have Radial Menu API active - I don't think any of my current mods use it though, so I'll take it off and see if that helps. Are there any known issues with SpiffUI?

Not as far as I know.
I removed Radial Menu API and a radial to remove the hotwire doesn't show up, I'll have to comb through my mods and see what the culprit is. lol
Braven  [developer] 1 Sep, 2022 @ 10:08am 
Originally posted by CharlieSurvivor:
Originally posted by BitBraven:

Not as far as I know.
I removed Radial Menu API and a radial to remove the hotwire doesn't show up, I'll have to comb through my mods and see what the culprit is. lol

Ah. Sorry to hear it! Using many mods can be problematic. Sometimes mods override base game functions completely and prevent others from interacting with it.

All my mods merely listen to base game functions and react appropriately. There is only one instance where I override, it's when the player exits a vehicle, because you can only fetch the vehicle the player left if you override the function. But then I immediately send it back to the base game as soon as I am done with it.
Gaubo 1 Sep, 2022 @ 10:44am 
Car HP reset upon entering the car. I disabled every other mods and it still persist.
Braven  [developer] 1 Sep, 2022 @ 12:42pm 
Originally posted by Emixe:
Car HP reset upon entering the car. I disabled every other mods and it still persist.

Will look into it
CharlieSurvivor 1 Sep, 2022 @ 5:02pm 
You know what... my issue with not being able to remove the hotwire MAY just be my own inability to READ, because I haven't found the skill book yet :bleach:
Braven  [developer] 1 Sep, 2022 @ 5:04pm 
Originally posted by CharlieSurvivor:
You know what... my issue with not being able to remove the hotwire MAY just be my own inability to READ, because I haven't found the skill book yet :bleach:

OOF
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