Total War: WARHAMMER III

Total War: WARHAMMER III

Druchii Overhaul Mod
 This topic has been pinned, so it's probably important
MrSoul  [developer] 5 Sep, 2022 @ 12:54pm
Updates, Progress notes etc
So this thread just kind of serve as a mix of a journal/more indepth change notes of mod's progress, where I'm at, what stuck with, w/e else feel like rambling.

whenever update it I'll post a link in the comments for those who are interested, as well gonna add one below change notes.
Last edited by MrSoul; 5 Sep, 2022 @ 12:55pm
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MrSoul  [developer] 5 Sep, 2022 @ 12:54pm 
Sept 5th, 2022
Just little update for anyone may be hitting refresh on this last couple days.

First off, got some minor tweaks etc but going to hold off updating till patch drops tmmrw cos who knows what have to fix after that.

Otherwise, I've shored up my other mods to a place where not just happy with them, but seem to be stable and even figured out how to tie in the MCT(which could be huge for customisation with this mod once I learn more functions of it)

Now my main priority with modding pending any major bug reports on others is this slave levy system and really getting into reeds with this mod.

So far haven't had much time to work on it, as kinda went on a couple deep dives for the others, but I have been playing around with getting back into variant mesh definitions(ie creating custom looking levies not just reusing vanilla assets), then be studying stuff like faction mechanic scripts to see how I can potentially cannibalise one for levies system.

As I work on variantmesh definitions I might do little lore dive too and start work on couple simple roster additions too, please let me know any ideas you'd like just consider if its in something like Mixu's legendary lords(Kouran iirc), probably won't bother as imagine all using something like that anyways just find another deeper in lore, or crowd source with all ya'll to come up with our own close to lore new homebrew hero etc.

Anyways, getting ahead of myself as usual with last bit, but that is the plan for me with modding moving forward. No ETA on anything either, be modding/around still but gotta sort out some irl stuff next couple weeks too so I won't be usual grinding it out till 3am mode lol
Last edited by MrSoul; 5 Sep, 2022 @ 12:59pm
MrSoul  [developer] 6 Sep, 2022 @ 6:38pm 
Sept 6th 2022 (no, I dont intend this to be a daily thing lol)
Pivots, Mongooses and Staying In Your Own Lane

Is this on? Okay.
So done a lot of thinking this evening after working on the cultist idea for Morathi. Short notes on that, it is possible but work needs to be done in order how to adopt the cult agent action for her faction, which brings us to the subject of today's blog/update.

I'm going to be pivoting away from Morathi's faction now, in so far as removing a lot of what I've already added. Reason being, well, Morven's mod already covers that aspect in more than enough detail, and for time being serves as an excellent expansion on her faction, both with units it unlocks and for what sounds like they are hard at work with implementing for her faction in the future.

Brings me to my decision to pivot away, as these additions to factions become more complex, the likely hood that factional mods like Morven's being compatible with this overhaul, will begin to dwindle. This factors into staying in your own lane...and the mongooses.

So, if you read the Jungle Book growing up you may remember Riki Tiki. Riki Tiki was a mongoose who killed snakes for people. A problem solver to put it lightly. Modding in a sense is a way of "killing snakes" the developers(organisations)..well don't bother, or can't justify expense of killing themselves. Much like lyrics to the song, why many people learn how to mod, when they realise the devs aren't going to do it for them, or won't cause not the intended scope of the game. Much like that, we need to dial in on the intended of this mod.

This is the Druchii Overhaul mod, and today I reminded myself of that fact. This is not the Morathi overhaul, this is not even the Malekith overhaul(tho if any of them I have to give preferential treatment too, its him), this is a "culture" overhaul, that if done right should be compatible and easily plug in alongside mods like Morven's, or any other faction mods for the culture of Dark Elves.

That being said, I'm glad I tried today to figure that out, as learned a lot, for example if we want to add custom heroes, we are better off just making our own from scratch, than trying to adopt others from factions, and then just plugging in their mechanics to the new unit essentially.

So where are we at then? Well, got a minor update to raiding that is done and tested, couple other tweaks and the next major update as indicated by our pivot, actually gonna remove ALOT of what I've added for Morathi, with an "official" recommendation to come to the description soon to use Morven's to expand on her roster etc. In the future I'll come back to individual factions(which was supposed to be the plan, bad MrSoul!), see what other mods are being used, and then go into what they haven't added yet, simply put it is too early in this game's lifespan to be making those kind of calls, or commitments to development time for this mod versus, what I should be doing, creating a new universal slave mechanic for every faction to use, as well as general tweaks and re-balancing of more granular aspects of the faction.

Anyway, as said in comments thanks again to Morven for helping me figure out what was wrong with cultist work been doing, and till I post next update just leave you with this:
"Everybody who read the Jungle Book
Will know that Riki Tiki Tavi's a mongoose who kills snakes
When I was a young man I was led to believe there were organisations
To kill my snakes for me
I.E. the church, I.E. the government, I.E. school
But when I got a little older I learned I had to kill them myself"
https://youtu.be/TY7Rxae4pjU
Last edited by MrSoul; 6 Sep, 2022 @ 6:38pm
MrSoul  [developer] 9 Sep, 2022 @ 12:00am 
And so it begins:
https://ibb.co/TTv67pw
See what cool variations can make with asset editor for our future slave levies
Last edited by MrSoul; 17 Sep, 2022 @ 4:01pm
MrSoul  [developer] 31 Dec, 2022 @ 3:35pm 
I have nothing to say officer. Nothing at all.
Seriously I dunno, things are good right now, we've got crafting now which is awesome to finally have working, and I'm still workin' away on those levies/thinking up exactly how going to implement them.

Like to have a playtest version of w/e settle on doing by early spring for ya'll to try out. By mid summer have some cool new skins for the levies, as well as hoping to start working any other custom units/...and I feel nervous even saying this, lords, and heroes.

We'll see on the last two as that starts to creep to stuff I'd rather worry about after going through each faction, BUT if I'm in a good swing of things with the asset editor, maybe just keep going at it; only be a few units end of the day anyways as I don't want to roster bloat, especially given I use unit mods myself.

OH, probably expect next update of any kind to be the new unique items/khaine set from the blood forge, which will be first non-vanilla entries for it. It'll be four items, weapon, armour, enchanted and talisman for the set, with something for arcane group too that is its own thing. These items will be unique, one time crafting condition, but transferable. Turn some generic lord into a LL equivalent, rework how you play a LL, or split em' out to spread the love without set effect.

I'm working on this stuff when want to take a break from assediting, and it's much smaller in scope and hours required plus framework is all set up now, so I imagine get it done first even only working on it once and a while this month.

OHx2!! Happy New Year all. Doubt many read this before clock turns tonight but just realised it is that day and actually have a function to get going to here soon so cut this short lol

Appreciate the thanks, bug report and suggestions some of you have put forth and of course anyone who is subbing, and enjoying the mod. Here's to 2023 being a good one, and many more murder and mayhem filled raids to come!
Last edited by MrSoul; 31 Dec, 2022 @ 3:47pm
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