Barotrauma

Barotrauma

Mechtrauma ALPHA
MOSTMADest 20 Jan, 2023 @ 7:06pm
Server crushes with this error:
Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 16.
Inner exception: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at Barotrauma.Item.ReadPropertyChange(IReadMessage msg, Boolean inGameEditableOnly, Client sender)
at Barotrauma.Item.ClientEventRead(IReadMessage msg, Single sendingTime)
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime, List`1 entities)
at Barotrauma.Networking.GameClient.<>c__DisplayClass116_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc)
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler)

It doesn't crush without mechtrauma.
I'm playing with this mods:

lua for barotrauma
Performance fix
Dynamic Europa
BaroTraumatic
BaroTraumatic Creature Pack
Improved husks
Let them all in
EK dockyards
Hazardous reactors
Hazardous reactors + Advanced Medicine
Mechtrauma ALPHA <------ Here it is
Neurotrauma
Neurotrauma cybernetics
NeuroEyes rectified
NT Pharmacy
NT Surgery plus
Europa's lost suits
Enhanced Armaments
Enhanced Armaments Neurotrauma patch
Enhanced Armaments RU
EK Utility
EK Utilites Rebalance
EK mods русский перевод
Visual variety pack
My sub - Zahar
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Showing 1-1 of 1 comments
Cerbiac 8 Feb, 2023 @ 1:01pm 
Possibly an issue with Performance fix modifying entity update interval and Mechtrauma not having compatibility with it, or an issue with the new game update.

Try this in the mean time:
  1. Type "performancefix" in the console (Open with F3 by default).
  2. Set "Client Map Entity Interval" to 1.
  3. Click "Save Config and Reload Client-Side Performance Fix".

Neurotrauma seems to work with Performance fix's changes, so it hopefully is fixable.
Last edited by Cerbiac; 8 Feb, 2023 @ 1:08pm
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