Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A workaround in the main mod is being worked on and the other issues are being looked into their cause.
This may of course require some overrides like disabling MIB for 100% mantodean colonies, and making the game go faster than normal when every mantodean is hibernating, but I still think it would be a cool twist on regular rimworld, and introduce some interesting gameplay decisions.
Alternative options for colder climes and winters are something I do want to consider, while Blue Jelly is good as it has drawbacks while still fulfilling its role I would love to find some ways to expand Mantodean effectiveness in those sorts of places. (Part of the reason the buildings added have a Jelly Heater passively generating heat.
Any other information you can give me would be helpful. Do you have any other mods that might affect heaters? Does it happen with the cooler as well?
If possible with dev mode on can you try again and see if it causes an error?
Removed Rburn as a needed resource for now. Will be replaced later but thats info for a larger update.
If it continues to affect you with that same bug let me know and try to see if you can get an error message from Dev mode.