RimWorld

RimWorld

Mantodeans Continued
 This topic has been pinned, so it's probably important
ElTwoFour  [developer] 31 Aug, 2022 @ 10:13am
Plans for the Future
Here I will post current planned features I am working on adding to the mod. If you have any suggestions please direct them to the Bug Reports of Suggestions discussion and I'll take a look and see how viable it is to add as soon as I can. Thank you!
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ElTwoFour  [developer] 31 Aug, 2022 @ 10:40am 
Plans for the Future:


Currently Working on:
  • Furniture Update - Last few bits detailed below.


    Upcoming Planned Updates:
    Furniture Update Continued:
    -Torture hole, Sleeping Maw, Bed with suppression (Ideology Only)
    -New Mating Nest Texture
    -Nightstand Mantodean
    -Dresser Mantodean
    -Mantodean Support Cell (Tool cabinet) Expanded to work with all work buildings.
    -Mantodean Bookshelf.
    -Books maybe?
    -Mantodean Recreation - Cleaning Station and Harp/Xylophone type deal.
    -Recheck suggestions for mantodean recreation.
    -Holding Burrow (Anomaly)
    -Proximity Flea (Anomaly)

    Security Update:
    -Spitter Turret - Spine Thrower turret?
    -Heavy Turret - Flayer Hive?
    -Mortar - Spitter Hive (Fanatic suggestion for name and some concept.)
    -Spitter Shells (Fanatic again)
    -Spitter Shell Swarm - creates several biters that attack anything around them. Initial explosion.
    -Spitter Shell Explosive - using red and blue jelly creates a high explosive shell.
    -Mantodean Sandbag
    -Mantodean Barricade
    -Mantodea embrasure compat?
    -Bombardier caste - Medium range living artillery caste meant for artillery support roles. fires a spore that burst on impact causing damage and leaving behind a fast hatching biter egg. The biter goes berserk.
    -Biter caste - small scarab like caste designed only to fight and kill and die. day long lifespan. Commonly only deployed as ordinance either in shells or traps.
    -Biter Bomba caste - modified biters that exist to charge an enemy and explode in a cloud of acid.
    -Centurion caste - Large caste evolved to manipulate both the hivelink and electrical currents to create a barrier shield around its allies. Slow but moderately armored and average in melee.
    -Silkphid caste - Medium sized caste that initially looks related to the jellyphids but this is only because its mimicking them to blend in. Operates as a jellyphid herd guard dog. Produces mantodean silk and can throw webbing to slow enemies.
    -Skewer caste - Medium sized caste that is lightly armored and quick, able to fire a spine at long range with massive damage. A sniper caste.
    -New Weapon Sounds
    -Acid Grenade
    -Cold grenade?
    -Tox Grenade
    Note on mantodean weapons - Designed to kill their enemies the mantodeans evolved their morphs to mostly bypass or deal with armor effectively. Most will have remarkable Armor Pen and moderate damage numbers. Mantodeans use these weapons primarily to fight Mechanoids and The Empire, however, they work exceptionally well on other mantodeans as well.
    -Mantodean Spine Pistol - similar to a pistol in most respects. Use to evolve several other weapons.
    -Mantodean Needler Pistol - Morph of the regular pistol. Evolved to shoot needle like flying mantodeans that impale their targets and burrow in as much as they can before they die. Tracks its target in flight.
    -Mantodean Spine Rifle - Morph off the regular pistol. Designed for hunting more than anything else. The base weapon used to make several other morphs.
    -Mantodean Swarmer Assault Rifle - Morph of the spine rifle. Designed as a combat oriented weapon to fire multiple flying swarmer bugs that chew through armor and tear apart whatever they find inside, be that flesh or mechanical bits.
    -Mantodean Borer Shotgun - Morph of the spine rifle. fires a burst of small worm like creatures with super-heated heads that burn their way through enemy armor before chewing into the host.
    -Mantodean Headhunter Rifle - A powerful morph of the Spine Rifle. Designed to fire a slightly tracking burrowing wasp like creature that targets its victims head. If it doesn't destroy the head on impact or hits elsewhere it deposits a larva that begins eating its way to the head where it grows and then explodes. Causes a severity disease upon impact. 100% severity causes head destruction.
    -Mantodean Locust Assault Rifle - A heavy assault rifle morph of the Swarmer Assault rifle. Fires thousands of swarmer bugs per minute that track and burrow into their hosts chewing up whatever they find.
    -Cold Weapons?
    -Fire Weapons?
    -Mutagen overhaul. Expansion of the research tree and moving and tweaking multiple mutagens. (Expect nerfs and buffs and more)
    -Mindscrew Mutagen
    -Adjustment to all weapons and turrets.
    -Additional Research for security buildings.

    Industrial Update:
    -Biolines (WIP) Either a conduit system or a pipe system. Long tubes either filled with jelly and other important fluids or mantodean silk fibers in a jelly sheath. May also just be exposed nerve tissue made from manto silk and other materials. Might require unfert eggs to build.
    -Bioline Nodes - Batteries.
    -Mantodean Building Caste that grows large open mouth parts that are able to absorb energy from sunlight and transfer it into the biolines. (Solar power)
    -Mantodean Building Caste that can convert Exudate into power and transfers it into the Biolines. (Wood power generator)
    -Mantodean Building caste that can convert Chem jelly into power and transfer it into the Biolines. (Chemfuel generator)
    -Possible power generation off of meat/corpses?
    -Mantodean building caste that consumes dead things and can break down in-organic objects. Mantodean undertaker? (Crematorium effectively)
    -Mantodean Hive structure made up of a colony of micro-caste that feeds off of steam geysers and converts it into power for the Bioline? (Steam Vent Geyser Generator)
    -Bioline Network Research
    -Bioline Caste Research
    -Bioline Organic Generation Research
    -Addition of several plants for mantodeans still working out details. Plants will be cave plants mostly but there will be a few that are not.

    Hivemind Update(WIP):
    -Lesser Hivemind becomes a block to research of the Industrial era. required to build additional research table buildings to support research.
    -Hivemind Support Structure - requires the Lesser Hivemind to have been constructed. unlocks Industrial Research. (multi-analyzer)
    -Guided Research Table - An upgraded research table that attaches to the Lesser Hivemind and the Hivelink network. (Advanced Research Table)
    -Hivelink Communication caste - Living building that facilitates communication between the hive and other factions. (Communications array)
    -Lesser Hivemind operates similarly to an anima tree. New Meditation focus "Mantodean" only available to Mantodeans and possibly Mantonids. (Royalty required)
    -Xenotype Mantonid - Humanoids mutated by mantodeans into half humanoid half mantodean hybrids.
    -Xenotype Friginid(Testing name) - Mantodeans that have mutated themselves to live in cold climates. Acid Spit becomes Frost Spit. Furry exoskeleton.
    -Xenotype Hopinid(Testing name) - Mantodeans that have mutated themselves to live in heavy forests and difficult to move on terrain. have wings and stronger jumping legs. Spit spines.
Last edited by ElTwoFour; 1 Feb @ 12:08pm
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