Total War: WARHAMMER III

Total War: WARHAMMER III

Guns of the Empire (6.2.2)
Ersatzsolder stakes seem a bit bugged.
I'm no in-depth mechanic master of this game by any means, for all I know the stakes exists like this in the base game and it's just the ♥♥♥♥♥ engine or something. But anyway - stakes get deployed, enemy charging units get stuck on them - seems pretty reasonable, they work how I'd expect - maybe not super realistic but it's fine.

However, enemy units will seem to quite literally walk away from my own Ersatzsolders and go back to fighting the stakes even if there is nobody around. Which is an excellent exploit for a ♥♥♥♥ player like me but I don't think that was the intention. So just wanted to mention it IN CASE nobody else has.

Otherwise so far absolutely stellar mod, love finally having gun-powder actually be the technological advantage you'd expect it to be for an empire surrounded by demons and angry giant mushrooms instead of ♥♥♥♥♥♥♥ horses.
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Erebi 24 Apr, 2023 @ 1:58am 
I can tell you with confidence that the stakes were not a part of the base game, they are an example of some of the magic that Snek managed to pull off while developing this mod. Be that as it may, the stakes do technically count as a summoned unit so the AI just thinks it's another unit to attack, especially if it thinks it is getting a juicy flank attack on it. Not much we can do about that I'm afraid as messing with AI decision making is well above the scope of my knowledge, but stakes were historically used to slow down troops and skewer, or at least deter, cavalry so...as long as you're having fun with them, that's all that matters right?
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