Total War: WARHAMMER III

Total War: WARHAMMER III

Guns of the Empire (6.2.2)
1,706 Comments
Strock 13 hours ago 
Thx for the update
Handwran 17 hours ago 
can you add a version that just does the artillery and machines? I want to use the arty from this mod with the new diethland troops
Azckill 23 hours ago 
I wonder if there are any reskins of this mod out there that would go well with Master Confounders High Gothic Empire Reskin that would truly make the empire just as grand as Cathay.
Imperator Creid 13 Jul @ 10:21am 
so could you add that ironsides gain bonuses from state-issued weapons and improved heavy weapons cause its a bit ridiculous that elite imperial infantry fights worse and deals less dmg in melee than hakbutschutzen and their only advantage is more iron on them?
Snek  [author] 9 Jul @ 9:56am 
Ironsides and Habutschutzen should get the same buffs, but there could be some missing. I have stat lines on these units that deviates greatly from base game units and kind of arbitrarily cut some bonus connections just so the units don't too terribly overpower everything in the late game. I tried to leave every unit with a shortcoming.
Imperator Creid 9 Jul @ 8:55am 
Is it supposed to be like this that Hakbutschutzen receive bonuses from infantry technology, but Ironsides and Eisenbombers dont? Or maybe they do receive bonus but it just doesnt show up? I'm talking about tech state issued weapons and improved heavy weapons
Sean 3 Jul @ 11:07pm 
W dad
Sean 3 Jul @ 11:07pm 
Snek is a chad confirmed
DocHolliday 1 Jul @ 10:29pm 
Hey no problem at all. Also, that's awesome, congrats!
Snek  [author] 1 Jul @ 5:42pm 
I would like to get these up to date for sure but just found I have children 5 and 6 on the way at the same time. It's mostly my boys playing on this account these days.
DocHolliday 1 Jul @ 9:58am 
cool mod either way.
DocHolliday 1 Jul @ 9:58am 
I'll take that as a no lol :steamthumbsup:
Snek  [author] 1 Jul @ 5:18am 
Sounds like they're still pushing updates that break animations. I'll take a look at some point. I will probably get everything in my collection patched when this game is finally near the end of it's update lifespan.
Hanburbger 28 Jun @ 7:25pm 
has anyone else had trouble with the hakbutschutzen and erzatzsolder's animations since the last update?
Sean 13 Jun @ 1:43am 
You know what would be awesome? Amethyst versions of all the highest tier units in this mod. I know it'd be a lot of work, but still though I'd suggest it
DocHolliday 2 Jun @ 5:17pm 
Also did you nerf the spikes??? basic swordsman units seem to be running straight through them, forcing the ranged unit into melee.
Hell-Grindr 2 Jun @ 3:13am 
Light guns do not fire
DocHolliday 2 Jun @ 2:10am 
Hey snek, big fan of your mods especially this one, somewhat recently a mod dropped for Bretonnia finally giving them a technological upgrade somewhere on par with the empire called "Industrial Bretonnia Units". With it, the mod maker dropped a super cool reskin for Bretonnia called the "High Gothic Bretonnia Reskin" which looks amazing. With both of those he also made an empire reskin called "High Gothic Empire Reskin" which looks pretty amazing the mod is here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405782371&searchtext=high+gothic - what I am wondering is whether or not you, or anyone for that matter, would be willing to make a reskin patch mod for the units in this mod that matched the high gothic reskin mod? These units fit the current empire theme beautifully, but I feel like his mod better captures what the Empire would look like if it wasn't intentionally flamboyant when it comes to cosmetics just for fantasy's sake.
Ītzpāpālōtl 24 May @ 7:26pm 
are ersatzsolders supposed to not have visible bullet trails?
Óðinn Alföðr 21 May @ 9:28am 
The game crashes on the desktop if you play the Realm of Chaos campaign with this mod. Can this be fixed?
pablo gonzalez 4 May @ 11:03am 
Do you really need the dlc for this to work, since I've used it in the past without it and it was fine but now it just crashes
Vurcingetorix 28 Apr @ 2:16pm 
can you possibly create a separate mod just for the empire aircraft?
missbehave 25 Apr @ 4:57pm 
holy smokes (it is stinky unbalanced 😲)
ryukeisen 20 Apr @ 4:31pm 
It appears that the SFO Compatibility patch is outdated. @Snek Could you please take a look at it, if you are avaiable?
coldwheat 19 Apr @ 4:31pm 
Ironside Guard is not receiving melee infantry tech buff
coldwheat 19 Apr @ 1:00pm 
@Snek Only a humble suggestion. 10 ammunition for Ironside Guard is a bit too low.
Bone daddy. Ainz Ooal Gown 19 Apr @ 8:54am 
does this work with millennium?
Snek  [author] 16 Apr @ 5:46pm 
Low unit ammunition levels is intentional. The units with decent melee stats are made to force you to use them in melee most battles. They should be supplemented with mod or vanilla units with higher ammo counts.
coldwheat 15 Apr @ 2:29am 
Could you please add more ammunition for units
Ocelot 10 Apr @ 8:42am 
luftjaeger would be great as a separate mod
Jammy James 29 Mar @ 7:16am 
this mod is saying its outdated but its clearly not, played this mod before the update and its a great mod ty
Darkman 28 Mar @ 8:34am 
Thx for update i really enjoy your mod.
NoxInABox 28 Mar @ 6:13am 
Thank you so much for the update, Snek! This mod has quickly become one of my go-to's for multiple campaigns now. You do fantastic work, and I hope this comment finds you well.
gamestopjesus 27 Mar @ 10:11am 
look forward to getting my guns back, take your time and as always thanks for the awesome mod
San te voy a escoñar 27 Mar @ 3:08am 
please update
NoxInABox 26 Mar @ 7:47am 
Needs an update after this last patch. Game crashed before getting to the main menu. I turned off this mod, it works now.
Vice 25 Mar @ 2:37pm 
Does this need an update for today's patch?
Donut_Warrior 24 Mar @ 2:25pm 
@Augimund check out Snek's other mods, one of them adds 18th century muskets to the normal handgunners which buffs their melee ability. I also don't know if you encountered this issue but for some reason this mod disables the reload animation mod for vannila units so using the bayonet mod which also replaces the muskets fixes it.
Augimund 23 Mar @ 9:46am 
Are the vanilla hand gunners not meant to be used with this mod? They feel significantly weaker than even the lower tier gun troops because so many of them have suppression and can fire while moving.
Big E 15 Mar @ 10:09pm 
Awesome mod.
CloakTheMailman 6 Mar @ 7:33pm 
Is there a compat patch for Dynamic Regiments Of Renown for this?
Snek  [author] 6 Mar @ 4:45pm 
@Donut_Warrior I appreciate it!

@ccynq I double checked my tables here and I don't think I'm overwriting missiles for those units? Are you using this with any of my submods? I could check those as well.

@DocHolliday No need to apologize. I know it's an odd creative decision. The 3rd edition has these mangled German (in lore, Reikspiel) names for every unit. I get why they pivoted to more straightforward names, I've just come to love the vibes of early WHFB, with garbled German words, puffy sleeves, and big foppish hats.
DocHolliday 6 Mar @ 1:27pm 
Huh interesting, I don't know much about older lore for Warhammer so my apologies. I was specifically speaking in regards to the other imperial units in this game but that makes sense.
Snek  [author] 6 Mar @ 8:22am 
On the unit names. The names "Hakbutschutzen" and "Ersatzsolder" are taken directly from the Warhammer 3rd edition Empire army book names (for Handgunners and Militia Spearmen, respectively ) and were done intentionally in that book as mangled German. I think as an English counter culture way to annoy Continentals, and as purposeful teasing of the fantasy genre taking different people's real cultures and myths, mangling the understand of them, then reducing them to just the cool parts.

This mod started with WH2 with my desire to transpose that Warhammer pastiche of medieval Tolkienesque fantasy to Napoleonic warfare, while retaining or amplifying WHFB's absurdity. This whole roster is silly, fun (I hope), and experimental, so I feel even those most grounded of units need to retain something absurd about them.
Donut_Warrior 6 Mar @ 7:18am 
Easily on of the best modders in my opinion
ccynq 4 Mar @ 9:09pm 
it seems to be with this mod some troops, like free company, do 200 damage a shot; or outriders 400, how do i fix this
DocHolliday 3 Mar @ 4:30am 
I agree with Eypeltower the German names don't really fit with any other imperial units, Ironically I have always called the Hakbutschutzen rifle infantry like he suggested and the Ersatzsolder militia infantry which is close enough to reserve infantry. This mod is amazing regardless and obviously this is just an opinion and it's your mod so do whatever you want.
Taelish 2 Mar @ 1:54pm 
First of all thank zou for this amazing modI can't seem to recruit Hellhammer cannons, i've built all the buildings that increase cap and are required for recruiting them, i have Nuln, but the cap for hellhammer cannons (and hochland long rifles) stays at 0/0, any idea why? i'm running tyrannus's uber collection, but everything works from this mod except this
LittleSlime 28 Feb @ 6:02am 
anyone got problem with units wont shooting?
badger14 27 Feb @ 10:56am 
does this mod work with Brutal Battles 3?