Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
—--- Inquisitor path—--
Path of the Inquisitor- Tiers I - Level 1 - 2 skill points
Your Hero gains 2HP, and chooses to follow the path of the Inquisitor. Unlocks the following skills-
Level 1- Holy champion, Denounce heretic, Night vision, Undead slayer
Level 3- Holy fire, Inquisitor halo
Level 4- Repel undead, Instigate blasphemy
Level 5- Convert
Level 6- Exalted devotion
Level 7- Path of the Inquisitor II
Path of the Inquisitor- Tiers II - Level 7 - 3 skill points
Your Hero gains 3HP, and chooses to continue further on the path of the Inquisitor. Unlocks the following skills-
Level 7- Dominate the flames, Spiritual whip, Range vision upgrade
Level 8- Inflict spirit breaking, Monster slayer
Level 9- Fanatical acolytes
Level 10- Inflict daze
Level 11- Shield of conversion
Level 12- Weaken undead
Level 13- Path of the Inquisitor III
Path of the Inquisitor- Tiers III - Level 13 - 4 skill points
Your Hero gains 4HP, and chooses to master the path of the Inquisitor. Unlocks the following skills-
Level 13- Expedited trial
Level 14- Inquisitive procession
Level 15- Ultimate ray of faith
—-----------------------------------------------------------------------
—--- Remaining Vanilla talent- balance changes —------
TIERS I :
Holy champion- Skill points cost down to 3 (was 5)
Convert- Skill points cost down to 3 (was 5)
Undead slayer- no changes
TIERS II :
Monster slayer- no changes
—-----------------------------------------------------------------------
—--- New recycled talents from the base game —-------
TIERS I :
Denounce Heretic - costs 2 skill points
Night vision- costs 1 skill points
TIERS II :
Dominate the flames (=Forge aprons)- costs 3 skill points
Vision range upgrade- costs 1 skill points
Inflict spirit breaking- costs 3 skill points
Inflict Daze- costs 3 skill points
—---------------------------------------------------------------
—------------------------ Brand new talents —----------
TIERS I :
Holy fire - costs 2 skill points
Passive ability
This unit gains +2 fire damage on its ranged attacks.
Inquisitor Halo- costs 3 skill points
Passive ability
All friendly adjacent units gain +2 fire damage on their ranged and melee attacks. Heroes cannot be affected.
Repel undead - costs 2 skill points
Passive ability
Your attacks have a chance to repel undead units and make them panicked for the current turn.
Instigate blasphemy - costs 3 skill points
Passive ability
Attacks from this unit have a chance to inflict Blasphemous to their target for 1 turn.
Exalted devotion- costs 4 skill points
Stack ability
Devot units in the army will deal an additional +2 Fire, +1 Spirit bonus damage against heretic units. This ability only functions when the hero is leading the army.
TIERS II :
Spiritual whip - costs 3 skill points
Active ability, long range, single action, no cooldown
Attacks targeted enemy unit with a spiritual whip. This attack has a chance to hinder your target, guaranteed if the target is already affected by Heretic.
Fanatical acolytes - costs 3 skill points
Stack ability
Non devout units in your army obtain the Sacrifice ability, which allows them to sacrifice themselves in order to inflict Heretic and Sentence to an enemy target. Undead, elemental, machines and incorporeal units cannot be affected. This ability only functions when the hero is leading the army.
Shield of conversion- costs 3 skill points
Active ability, Short range, Single action, Once per battle
Targeted friendly devout unit gain the Shield of conversion ability for the current turn. Any enemy unit attacking the shielded unit in melee range has a chance to be converted to your cause.
Weaken undead- costs 2 skill points
Passive ability
All adjacent undead enemy units suffer -400 morale.
TIERS III :
Expedited trial- costs 4 skill points
Passive ability
Attacks from this unit have a chance to inflict a -40% spirit protection malus to enemy units affected by Blasphemous for 2 turns, the Immolate malus to enemy units affected by Heretic for 2 turns, and finally to instantly kill enemy units affected by Sentence.
Inquisitive procession- costs 6 skill points
Stack ability
All devout units in the army except heroes have a chance to inflict Blasphemous for 1 turn with their range and melee attacks. This ability only functions when the hero is leading the army.
Ultimate ray of faith- costs 5 skill points
Active ability, melee range 4-hex line, single action, once per battle
Perform a ray of pure light magic in front of you, dealing damage to all enemies caught. This attack deals an additional +3 Fire, +2 Spirit damage for every Devout unit you control on the battlefield.
—--- Crusader path—--
Path of the Crusader- Tiers I - Level 1 - 2 skill points
Your Hero gains 2HP, and chooses to follow the path of the Crusader. Unlocks the following skills-
Level 1- Chaplain, Retribution shield, Blessed armor, Spirit protection
Level 3- Projectile resistance, Overwhelm
Level 4- Light slash, Taunting strike
Level 5- Sacred arms
Level 6- Guard breaker
Level 7- Path of the Crusader II
Path of the Crusader- Tiers II - Level 7 - 3 skill points
Your Hero gains 3HP, and chooses to continue further the path of the Crusader. Unlocks the following skills-
Level 7- Defense command, Attack command, Divine momentum
Level 8- Dragon slayer, Giant slayer
Level 9- Martial arts
Level 10- Authentic paladin
Level 11- Hammer of light
Level 12- Purifying strike
Level 13- Path of the Crusader III
Path of the Crusader- Tiers III - Level 13 - 4 skill points
Your Hero gains 4HP, and chooses to master the path of the Crusader. Unlocks the following skills-
Level 13- Retributor
Level 14- Exalted warrior
Level 15- Glorious anthem
—-----------------------------------------------------------------------
—--- Remaining Vanilla talent- balance changes —------
TIERS I :
Chaplain- skill points cost up to 4 (was 3)
Sacred arms- no changes
—-----------------------------------------------------------------------
—--- New recycled talents from the base game —-------
TIERS I:
Spirit protection- costs 1 skill point
Projectile resistance- costs 2 skill points
Overwhelm- costs 2 skill points
Guard breaker- costs 2 skill points
TIERS II:
Defense command- costs 4 skill points
Melee command- costs 4 skill points
Dragon slayer- costs 1 skill point
Giant slayer- costs 1 skill point
Martial arts- costs 3 skill points
—---------------------------------------------------------------
—------------------------ Brand new talents —----------
TIERS I:
Retribution shield- costs 2 skill points
Active ability, single use action, self range, 1-turn cooldown
Put yourself on defensive stance and reflect 50% of incoming melee damage back to attackers for the current turn.
Blessed armor- costs 2 skill points
Passive ability
This unit gains a +2 defense, +2 resistance against the first attack it receives per tactical turn.
Light slash- costs 3 skill points
Active ability, single use action, melee range, 2-turns cooldown
Performs a powerful swing of light magic dealing damage to all enemy units in front of you on a 2-hex cone with a chance to blind these units for the current turn. Friendly units caught by the attack will be healed for 10 HP.
Taunting strike- costs 3 skill points
Passive ability
Units attacked in melee range must resist a 7 resist check or be taunted for their next turn. This ability will never fail against heretic units.
TIERS II:
Divine momentum- costs 3 skill points
Active ability, free action, self-range, 3-turns cooldown
This unit receives the Divine momentum ability for the current turn, which increases its physical resistance by 20% and provides a +2 physic, +1 spirit bonus damage on its first strike in melee combat if the unit has moved 4 or more hexes this turn.
Authentic Paladin- costs 3 skill points
Passive ability
This hero and all friendly adjacent units gain a +150 bonus to their morale.
Hammer of light- costs 4 skill points
Active ability, Single action use, melee range, 3 turns cooldown
Unleash the power of light on targeted enemy unit, dealing damage with a chance to stun it. The effect jumps to a maximum of 4 enemy units (including the target), which are adjacent to the previous target.
Purifying strike- costs 3 skill points
Passive ability
Your melee attacks have a chance to dispel all blight, spirit, shock, fire, water buffs on your target.
TIERS III:
Exalted warriors - costs 6 skill points
Stack ability
All units in your army obtain +2 physic, +1 spirit bonus damage on the first melee or ranged attack they perform per tactical turn. This ability only functions when the hero is leading the army.
Retributor - costs 4 skill points
Passive ability
This unit will deal 2 spirit damage to any unit attacking it with a melee or range attack.
Glorious anthem- costs 5 skill points
Active ability, self 3-hex circle range, 3-turns cooldown
All friendly units in a 3-hex radius around you obtain +50% chances of dealing critical damage and their critical damage is increased by 50% for 2 turns.