Total War: WARHAMMER III

Total War: WARHAMMER III

Reloading Animations
Marthenil  [developer] 6 Sep, 2022 @ 7:01am
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Showing 1-10 of 10 comments
AZER 6 Sep, 2022 @ 4:20pm 
♥♥♥ iyi
Marthenil  [developer] 5 Oct, 2022 @ 5:04pm 
At a glance, I'm not seeing anything that should be causing issues on its own with Reloading. Indeed Reloading is kinda hard to cause crashes with other mods.

I am seeing that you're using Simple Dynamic Settlements though, and that can cause a hang (and subsequently a crash) on campaign start. Perhpaps it was that? You can save your campaign and activate "Reloading" at any time, since it's not save game dependent.
hämis 9 Apr, 2023 @ 9:13am 
Right now this mod isn't working with SFO, Tell me if you need any more information
BrennoPereira 3 May, 2023 @ 3:35pm 
many of ranged units(especially archers and crossbowmans) isn't shooting
Marthenil  [developer] 3 May, 2023 @ 3:37pm 
Look at the top of the mod page.
Krushtak 11 Jun, 2023 @ 5:52pm 
satora militia isnt shooting. I'm used it with radious. Not activating the reload mod, solved the problem
Marthenil  [developer] 11 Jun, 2023 @ 6:12pm 
I just checked with just Radious and Reloading installed and they are firing just fine, you are most likely using an animation mod that hasn't been updated for the Chaos Dwarf patch, the regular culprit being matched combat.
Mativs98 30 Sep, 2023 @ 5:49am 
Hi, i have a problem with the Empire Handgunners, they don't shoot. any they just do the animation of taking the gun over and over again.
Marthenil  [developer] 1 Oct, 2023 @ 3:52am 
Look at the top of the mod page.
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