Garry's Mod

Garry's Mod

[TFA] Overhauled NMRiH Firearm SWEPs
 This topic has been pinned, so it's probably important
Ven  [developer] 24 Sep, 2022 @ 8:16am
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Showing 1-8 of 8 comments
the m16 scoped sight is just a black screen
okay so I realize what I posted previously was kinda vague so ima rephrase what I said plus add some nitpicks I had with the old pack that carried over to this one


bugs:
1 scopes on any weapon with a scope seem to not work correctly as when I use the scope it just zooms in so far that I can only see one of the black lines of the sight

2 when the ironsight sako is empty when I go to inspect it I can still see a bullet inside the magazine (dunno if this counts as a bug or if you can fix any animation errors but I thought it would be safe to report here)

nitpicks:
1 the sks has a weird animation error where you just put in 10 bullets into the gun no matter how many bullets are in the gun

2 the semi auto shotgun doesn't chamber on empty reload

3 pump shotguns re pump no matter if there was already a bullet in the chamber or not

thats pretty much all the issues and I'm not sure if the animation errors can be fixed but I just wanted to throw my words out there but overall I'm really happy someone picked this project back up because I like these weapons c:
Ven  [developer] 25 Sep, 2022 @ 7:07am 
  1. As far as I know, this has to do with 3D Scopes not working correctly. I can only seem to replicate this by toggling 3D Scopes while having a scoped gun equipped. Can you please elaborate on when exactly this occurs?
  2. Looks like the Sako doesn't even do an ammo check. Noted, thanks.

As for the animation issues, I unfortunately don't have enough experience with animations to be able to do anything about those, sorry.
Last edited by Ven; 25 Sep, 2022 @ 7:07am
Originally posted by Flakes:
  1. As far as I know, this has to do with 3D Scopes not working correctly. I can only seem to replicate this by toggling 3D Scopes while having a scoped gun equipped. Can you please elaborate on when exactly this occurs?
  2. Looks like the Sako doesn't even do an ammo check. Noted, thanks.

As for the animation issues, I unfortunately don't have enough experience with animations to be able to do anything about those, sorry.

Strange I've tried toggling the 3D scope off and on and the bug still occurs for me I've tried swapping weapons and trying again and I've tried disabling other addons but this still occurs (idk if this helped but idk how else to explain it ;-;)

and its fine if you can't fix the animation issues those are just dumb nitpicks I have I'm just happy that these weapons are not being forgotten maybe this could even become a sub base for custom weapons with these animations I would love to see that happen c:
jdj216 23 Oct, 2022 @ 10:09am 
The mod breaks my flashlight, when i press F the flashlight doesnt appear, i know its this mod because it worked fine until i installed this, great mod otherwise.
River Rat 27 Dec, 2022 @ 7:46pm 
The .22 weapons and possibly a few others have an issue where the .wav file gets cut off too soon or another sound cuts it off, along with it playing the dry fire sound effect
Khaje 27 Jun, 2023 @ 4:13pm 
Maybe I am a year late to notice this but, the Mossberg 500 does not eject any empty shells
PyroFixer 19 Oct, 2023 @ 6:56am 
the character C_hands, seems to conflict with the default hands from NMRIH TFA Swep
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