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I think it's good to stay low armor to keep the fleshy spawn theme. I'd consider increasing missile res to 30% though. That would give it lasting power without making it tankier vs melee. As it dies in 1 good volley from even tier 1 archers.
Or you could give it physical res to mirror the RoR tzeentch chaos spawn. Or you could give it a bigger barrier to promote microing it. With low armor and low melee def, it takes a LOT of damage, and only kairos can get healing magic.
but otherwise it's fine, it's an expensive endgame glass bulldozer. :D
Its also about to be given a very strong aoe ability for melee, but I do like the idea of giving it a bit of missile resistance if its dying easily to low tier archers.
Hmmm, maybe a bigger base health pool as well to compliment the regen? Rn it does have less total than a group of spawn.
From my testing it will still lose very handedly to other single entity monsters, but it's a very powerful infantry blender.
Do you have any specifics?