Teardown

Teardown

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YuLun  [developer] 16 Sep, 2022 @ 5:04am
Beta Testing
General discussion trend for beta testers, this trend would be closed and locked once this mod is open to public

给测试参与者准备的公用讨论串,该讨论串会在模组公开发布后关闭并锁定
Last edited by YuLun; 16 Sep, 2022 @ 5:13am
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Showing 1-14 of 14 comments
YuLun  [developer] 17 Sep, 2022 @ 1:37pm 
GLaDOS suggested I should add a background light effect to cameras to increase visibility.
So next update would have random cameras with lights attached, if this do increases visibility then all cameras would have background lights
trekko727 17 Sep, 2022 @ 10:42pm 
Hi on the Droid Dismount mission,
as I caught the bot's attention, the "vandalism" triggers the alarm.
I haven't shot anything, and it just sounded off, is this intentional?
Maybe you could have like a threshold before the timer starts for each building compartment
YuLun  [developer] 18 Sep, 2022 @ 4:08am 
Since it's impossible to detect source of damage (e.g.: by player or by other objects) so the logic of detecting damage is just checking whether the center of damage is visible by camera. So that's probably triggered by robot shooting onto a wall

I might make some changes to that logic, for example some camera would only trigger alarm when it sees player in range

Threshold is a good idea, but I need to think about how to implement that
YuLun  [developer] 20 Sep, 2022 @ 7:15pm 
Just updated the mod, this version added cameras to Evertides map

I haven't tested all 5 missions so difficulty could be ridiculously high considering number of cameras I've assembled

Also I made some cameras have a red background light effect, for better visibility. If you guys found that's helpful then I gonna make all indoor 'spherical' cameras (2x2 cube actually) have that light, outdoor cameras won't have this feature
YuLun  [developer] 24 Sep, 2022 @ 6:51pm 
Update for difficulty adjustment which hopefully should reduce difficulty of Evertides map.

I added a CCTV Control Unit in a room, you have two options:
  1. Spent some time hacking the unit and disable some cameras randomly
  2. Cut the power of the unit and therefore disable all cameras
But don't just go for second option directly, the unit have a power cut alert so if you leave it off for a certain period it would trigger alarm
trekko727 24 Sep, 2022 @ 11:24pm 
What if you add a backup generator, that kicks in, starts a temporary timer (does not run after it stops and resets the original timer to 60 or not, makes it more interesting), then the player has to find the back up generator and stop it? would give a kick in gameplay
Nate G 26 Sep, 2022 @ 7:07am 
Works pretty great so far. I did find it to be somewhat annoying on the dishes mission on hollowrock, when the heli breaks stuff it starts the timer causing you to panic and have to restart. Maybe no timer on those missions?
YuLun  [developer] 26 Sep, 2022 @ 9:57am 
I did disable timer for some levels and there's no timer in my testing, not sure why that happened
YuLun  [developer] 26 Sep, 2022 @ 3:58pm 
A minor update:
  • Add back the 4 cameras on top floor (2 at food plaza cashier and 2 at the entrance to front balcony; very tiny little increase of level difficulty)
  • Tweaked logic for restarting cameras, now this would reset camera to initial
Nate G 26 Sep, 2022 @ 4:06pm 
:thumbsup:
YuLun  [developer] 28 Sep, 2022 @ 3:38pm 
Another update:
  • All indoor 360 spherical cameras now have a red light when active (all maps and mission)
  • Tweak logic for scenes with robot in action, camera would very unlikely to report a damage by robot now
YuLun  [developer] 28 Oct, 2022 @ 2:57am 
It's Friday and I gonna make a tiny summary about where we at.

I might update the mod by this weekend with robot factory (Quliz Security) & Wooderland (Lee Chem.) with cctv assembled. If I have enough time, I could try finish the Marina as well.

All maps would be finished and ready to test by 2nd Nov. (Wednesday)

Neither versions of hubs or the tropical map WOULD have CCTV assembled

I would carryout a tiny vote about level difficulty today until 14th Nov. (Monday) on another discord server (you will be invited) details would be explained there.

And I've decided to change the publish date of this mod to either 18th or 19th Nov. (Friday or Saturday) As I'm certain that I won't have time on any Thursday until end of this year so if you have any issues/ideas/suggestions about this mod, do remember to tell me BEFORE 16th Nov. (Wednesday)
YuLun  [developer] 28 Oct, 2022 @ 7:31am 
https://discord.gg/WrfYMZwD
dedicated discord server for voting level difficulty
UncleT 28 Oct, 2022 @ 11:39am 
so mod seems to work good I have bit of ideas but idk
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