Arma 3
Antistasi - The Mod
AI not changing from 'safe' mode
After an update near the beginning of august, it appears the AI have issues changing from 'safe' to 'aware' or 'combat' modes. With only antistasi loaded it still occurs, on both dedicated and LAN. Seen at war level 1 - 10.

Before, when approaching an outpost undetected, the squads stationed at the outpost will patrol in 'safe' mode. Upon shooting at or being spotted by an enemy that is in close vicinity of it, the entire outpost + some nearby patrols will be alerted and change to 'combat'.
This is no longer the case.

Using zeus to watch, Every enemy squad we have seen will only turn to 'combat' after being directly fired at, and sometimes not at all. Some continue to be in 'safe' even while being engaged. We often see our garrisoned infantry walking in 'safe' mode during attacks, which they just walk to their deaths. We know that the patcom information sharing is working, as manned turrets will still be alerted when the garrison is attacked, but the change from 'safe' to 'combat' on infantry is not working for us. At times we have been able to stand next to enemy (face to face) with them either never switching from 'safe' or taking 3 - 5 minutes to become hostile.

We can't find any info on a similar case, so this makes it seem like something is wrong on our side. But after fresh installation of A3 and antistasi, even it running with no other mods this still occurs on both LAN and dedicated for us.

With the squads acting like this, it ruins any immersion or challenge, and so we haven't been playing anymore. This happens with antistasi plus also, which had the same early august update. Vanilla A3 shows no signs of this happening
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Showing 1-3 of 3 comments
RichardNixon 27 Aug, 2023 @ 1:16pm 
> We know that the patcom information sharing is working, as manned turrets will still be alerted when the garrison is attacked

There isn't any information sharing between garrison groups since 3.2. Static crew are generally all created in the same group and don't use patcom.

Patcom groups are mostly using Arma detection mechanics for the safe -> combat switch, but they have additional time restrictions (they're only updated at fairly low frequency, depending on total unit count) and distance restrictions (enemies more than 400m away are completely ignored).

The check frequency is a lot lower than I thought it was (easily 2min interval in common cases), and that's probably the cause of most of these issues.
MK05 28 Aug, 2023 @ 8:48am 
Sounds like the server is delaying/slowing down for the AI taking 3-5min getting hostile

were getting a similar issue where ai mihgt get shot at but be oblivious to the rounds - though thsi is very inconsistent.
Hannes Hössler 28 Aug, 2023 @ 1:34pm 
@RichardNixon Guess I am remembering the garrison info share from back then. It all starts to mush into a big blur after a while, but this check frequency issue has only been apparent in the past month, maybe longer.

This happens with large and small amounts of units. I have recently seen a rebel garrison of 6 who were stuck in safe mode during a counterattack consisting of a squad of 8 by helicopter.

Will there be any change or fix made to this? Also is there any chance of garrison info sharing returning, or becoming an option to enable?
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