Arma 3
Antistasi - The Mod
bigd 19 jun, 2023 @ 17:04
Any way to add some features from Vindicta Guerrilla warfare mod?
Here are some ideas

-Get rid of petros. We really don't need him. Missions can be made to where they generate on their own.

- Ability to build a base anywhere and not limited to how many we can build.

- HR are generated by towns and cities. The higher the support, the more will join you.

- HR donated to you lowers the population count in towns that donated resources to your bases. If you capture a city/town and recruit from the location, that city/town lose a pop.

- Overtime, cities/town will donate troops to your resource pool. Enemies follows these logic too.

- Influence can go in the favor of the enemy or you.

- Player can can recruit troops and they automatically become part of the garrison until you split them from the garrison. Once you split them from the garrison, you can send them to attack, garrision, reinforce location, and capture a location.

- Vehicles within your base or controlled locations automatically becomes part of the garrison once you exit the vehicle. When splitting a garrison, you can assign those vehicles to the newly created army.

- Player starts the game in the middle of the map with a spawn location where player automatically spawn at if they die. Player can spawn at all held locations.

- Please use their undercover mech. Theirs are way better and more guerrilla like.
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[Meerkat] 20 jun, 2023 @ 0:47 
A little bit of background, obviously Antistasi and Vindicta are two different missions but the development teams are more closely related than you might think.

Vindicta's dev team came from an old development team for Antistasi 1.8/1.9 which was a branch that ended up not continuing.
The missions are also programmed in completely different ways so the code itself is not compatible.

The better place to raise these suggestions is the suggestion channel on our discord server.
This helps us keep things centralized.
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