Sid Meier's Civilization VI

Sid Meier's Civilization VI

Deity ++
CHINESE TRANSLATION
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<LocalizedText>
<Replace Tag="LOC_JGP_AI_FREE_UNITS_NAME" Language="en_US">
<Text>AI Free Units</Text>
</Replace>
<Replace Tag="LOC_JGP_AI_FREE_BOOSTS_NAME" Language="en_US">
<Text>AI Free Tech/Civic Boosts</Text>
</Replace>
<Replace Tag="LOC_JGP_AI_FREE_BOOSTS_DESCRIPTION" Language="en_US">
<Text>Reinstate the free tech and civic boosts for AI players earned per era, removed in both Rise and Fall and Gathering Storm expansions.</Text>
</Replace>
<Replace Tag="LOC_DIFFICULTY_DEITY_PLUS_NAME" Language="en_US">
<Text>Mythic</Text>
</Replace>
<Replace Tag="LOC_DIFFICULTY_DEITY_PLUSPLUS_NAME" Language="en_US">
<Text>Transcendent</Text>
</Replace>
<Replace Tag="LOC_DIFFICULTY_LEVEL_11_NAME" Language="en_US">
<Text>Infernal</Text>
</Replace>
<Replace Tag="LOC_DIFFICULTY_LEVEL_12_NAME" Language="en_US">
<Text>Primordial</Text>
</Replace>
<Replace Tag="LOC_DIFFICULTY_LEVEL_13_NAME" Language="en_US">
<Text>Sid Meier</Text>
</Replace>
<Replace Tag="RULESET_DEITYPLUSPLUS_STANDARD_NAME" Language="en_US">
<Text>Normal free AI units, normal bonuses</Text>
</Replace>
<Replace Tag="RULESET_DEITYPLUSPLUS_FEWER_FREE_AI_UNITS_NAME" Language="en_US">
<Text>Fewer free AI units, larger bonuses</Text>
</Replace>
<Replace Tag="RULESET_DEITYPLUSPLUS_FEWER_FREE_AI_UNITS_DESCRIPTION" Language="en_US">
<Text>Reduces the number of free AI starting units to roughly half, and compensates by giving the AI significant bonuses to per-turn generation of science, culture, production, etc. The purpose is to give the AI an even progression of bonuses instead of an enormous starting advantage that forces you to play catchup throughout the game.</Text>
</Replace>
<Replace Tag="RULESET_DEITYPLUSPLUS_NO_FREE_AI_UNITS_NAME" Language="en_US">
<Text>No free AI units, even larger bonuses</Text>
</Replace>
<Replace Tag="RULESET_DEITYPLUSPLUS_NO_FREE_AI_UNITS_DESCRIPTION" Language="en_US">
<Text>Remove all free AI starting units, and compensates by giving the AI even larger bonuses to per-turn generation of science, culture, production, etc. The purpose is to give the AI an even progression of bonuses instead of an enormous starting advantage that forces you to play catchup throughout the game.</Text>
</Replace>
<!-- Chinese Translation -->
<Replace Tag="LOC_DIFFICULTY_DEITY_PLUS_NAME"
Language="zh_Hans_CN">
<Text>神话</Text>
</Replace>
<Replace Tag="LOC_JGP_AI_FREE_UNITS_NAME" Language="zh_Hans_CN">
<Text>AI的初始单位</Text>
</Replace>
<Replace Tag="LOC_JGP_AI_FREE_BOOSTS_NAME" Language="zh_Hans_CN">
<Text>AI的免费科技/市政增益</Text>
</Replace>
<Replace Tag="LOC_JGP_AI_FREE_BOOSTS_DESCRIPTION" Language="zh_Hans_CN">
<Text>迭起兴衰和风云变幻被废除的每个时代科文加成被重新启用</Text>
</Replace>
<Replace Tag="LOC_DIFFICULTY_DEITY_PLUSPLUS_NAME" Language="zh_Hans_CN">
<Text>超神</Text>
</Replace>
<Replace Tag="RULESET_DEITYPLUSPLUS_STANDARD_NAME" Language="zh_Hans_CN">
<Text>AI照常初始单位,AI照常奖励</Text>
</Replace>
<Replace Tag="RULESET_DEITYPLUSPLUS_FEWER_FREE_AI_UNITS_NAME" Language="zh_Hans_CN">
<Text>AI较少初始单位,AI更多奖励</Text>
</Replace>
<Replace Tag="RULESET_DEITYPLUSPLUS_FEWER_FREE_AI_UNITS_DESCRIPTION" Language="zh_Hans_CN">
<Text>AI减少一半的初始单位赠送,并每回合赋予AI匀速上升的科文生产力奖励加成,将AI前期的巨大优势转化为持续上涨的增益</Text>
</Replace>
<Replace Tag="RULESET_DEITYPLUSPLUS_NO_FREE_AI_UNITS_NAME" Language="zh_Hans_CN">
<Text>AI没有初始单位,AI最大奖励</Text>
</Replace>
<Replace Tag="RULESET_DEITYPLUSPLUS_NO_FREE_AI_UNITS_DESCRIPTION" Language="zh_Hans_CN">
<Text>移除AI初始单位赠送,并使AI每回合的科文生产力匀速上涨的比率更大,使AI能游戏进行中有持续的加成,而不是开局巨大优势让玩家追赶</Text>
</Replace>
<Replace Tag="LOC_DIFFICULTY_LEVEL_11_NAME" Language="zh_Hans_CN">
<Text>地狱</Text>
</Replace>
<Replace Tag="LOC_DIFFICULTY_LEVEL_12_NAME" Language="zh_Hans_CN">
<Text>起源</Text>
</Replace>
<Replace Tag="LOC_DIFFICULTY_LEVEL_13_NAME" Language="zh_Hans_CN">
<Text>造物主</Text>
</Replace>
</LocalizedText>
</GameData>