RimWorld

RimWorld

Research Reinvented
Incompatability with other mods.
Not requesting any patches or anything, but I have found....

1) When using with "Call of Cthulhu - Cults", researchers do not gain cult need or sanity loss while researching Cthulhu stuff. This usually means the cult never gets founded, which sorta borks everything lol.

2) When used with "Tech Block", I couldn't see any of the research points for [Tech-level Understanding] being applied against other same-tech researches.
In practice, this is mostly a problem with "Random Research" mod, and you get no benefit from doing that Research, unlike normally.

I have dropped both those mods from my modlist, as RR is just too good to drop!
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Sergot 4 May, 2024 @ 3:48am 
There is also definititly a bug/incompatilitby with Vanilla Tribals Expanded if you chose the default start as a szenario. Basic research drops to 0 if you complete other categories which looks you out of research at all. For me it was "complex furniture" so I don't have an opportunity to get a research bench at all.
Xavier 24 Jul, 2024 @ 8:06am 
Seems to not work with "Tech Advancing" which raises or lowers the cost of the research project depending on your tech level.

The research projects adjust correct in the research tree, however, in the Research Reinvented window, they stay at the original cost.
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