RimWorld

RimWorld

Research Reinvented
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Update: 11 Jul @ 8:12am

[Auto-generated text]: Update on 7/11/2025 5:12:33 PM.

New:
* Reworked the alternates system. Now alternates will not generate separate opportunities, instead they will contribute to the same opportunity as the thing they are an alternate of. For example, reverse engineering an ancient defense turret is the same as reverse engineering a regular mini-turret.
* Research kits now give a bonus to hacking speed.

Fixes:
* Reworded some of the settings labels and tooltips. Hopefully they're easier to understand now.
* Added a new alternate mapping dev tool to make generating the xml for the above much less time consuming.
* Fixed floating text to correctly display amount of research points generated if the opportunity was finished by the addition of those points.
* Added a warning to the settings regarding the need to regenerate opportunites after changing the settings, and added an in-game button to do so.
* Changed JobDrivers to use the new TickInterval system to improve performance.

Update: 12 Jun @ 12:07pm

[Auto-generated text]: Update on 6/12/2025 9:07:12 PM.

Update: 20 Nov, 2024 @ 12:39pm

[Auto-generated text]: Update on 11/20/2024 9:39:06 PM.

Added a toggle in the settings to disable prototype bill cancellation on research switch, in case you're encountering issues.

Update: 11 Sep, 2024 @ 9:36am

[Auto-generated text]: Update on 9/11/2024 6:36:50 PM.
Removed outdated CE patch.

Update: 10 Jul, 2024 @ 10:01am

[Auto-generated text]: Update on 7/10/2024 7:01:12 PM.

Changed popup check to run every frame instead of every tick (thus greatly reducing amount of checks on game speeds higher than 1x).

Update: 12 Apr, 2024 @ 9:49am

[Auto-generated text]: Update on 4/12/2024 6:49:11 PM.

Made mod compatibility patches more robust. Should be appreciated by those who like their combat extended *and* on the bleeding edge.

Update: 9 Apr, 2024 @ 8:52am

[Auto-generated text]: Update on 4/9/2024 5:52:43 PM.

Removed compat patch with VE:Architect now that the fake wood's finally gone.

Update: 16 Mar, 2024 @ 8:50am

[Auto-generated text]: Update on 3/16/2024 4:50:08 PM.
* Small fix regarding minified things
* Prototyping changes: construction chance success modifier from 50% to 75%, greatly increased research gained, work amount reduced from 300% to 200%, health of product increased from 30% to 40%-90%, quality of product increased from 30% to 30%-80%

Update: 16 Mar, 2024 @ 6:36am

[Auto-generated text]: Update on 3/16/2024 2:36:52 PM.

* 1.5 compatible!
* Categories can now have a static amount of points based directly on the project cost in addition to the relative ones
* New category: Corpus Familiarization
* 1.5's schematics points go into the related opportunity instead of the project directly (for most presets, this is configured to not hit 100% research on its own)
* You can now analyze spare extra techprints for their related project

Update: 19 Jan, 2024 @ 4:54am

[Auto-generated text]: Update on 1/19/2024 1:54:17 PM.
Patch for some longstanding minor issues.
* comms console job fix
* VE framework patch collision fix