RimWorld

RimWorld

Research Reinvented
Moonlighter 17 Jul, 2023 @ 2:10pm
Tech Levels
Does anyone know if this mod respects tech levels? Important for a tribal run.

It seems to base the point totals off of the base tech cost and there doesn't seem to be a modifier on how fast you gain the points, but I could just not be noticing it.

I love this mod by the way.
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CrustyJuggler 18 Jul, 2023 @ 5:51am 
It Respects them but if using tech advancing it might lock out out of certain categories. however as far as speed for gaining points it can be totally customized in the setting.
Elwyn 18 Jul, 2023 @ 7:27am 
From experience, it respects them. If you have a tech cost multiplier, or a research effectiveness multiplier, it will take X research points to achieve 1 point in the category.

So if your Medieval tech is costing double, it's 2/1, or if you're using slower 50% research speed, doubled costs, etc, on top of that, 4/1.

The mod – outside of recent oddities with the update, missing prototypes and so on – works perfectly fine with Tech Advancing's cost multipliers which I use. 10* for ahead research is something I have on all the time and it takes 10/1 to get a point of research done.
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