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not having a ID means you will get trapped in any room you spawn in
That's strange. I will take a look into it. Sorry for the late reply, the new steam interface still confuses me a bit.
I had a bit of time to do some testing. I have not been able to replicate the issue. I would die and respawn with all of the gear from the loadout. Are you hosting the game, or are you joining one? I'm thinking it's another strange multiplayer barotrauma bug rather than an issue with the mod itself since there isn't any variable or check box that controls if you spawn with items or not.
if i had to guess, its probably some really weird mod conflict, my friend was hosting the server if that helps. ill try to SS the console next time i have it happen
Let me know if you find anything. I had this same issue pop up once when I was just playing with some friends and don't run many mods at all. Someone else was hosting and a different person was using the Acolyte and they re spawned with nothing. We also have a bunch of strange multiplayer specific issues though, like if the game is already going one specific person can't join ever so we have to wait for everyone in the lobby or restart the lobby. Or losing duffle bags and all their items if we move zones in multiplayer. I have never been able to find what is causing the issues.
Just tested it. It works fine on my end. I will need more to go off of if I am to test it any further. Did you have any on going husk related status effects? Husk infection resistance will reduce husk infection if you have enough of it.
Exception thrown while reading segment SyncIds at position 32.
Inner exception: Error while reading CharacterInfo received from the server: could not find a job prefab with the identifier "131793946".
at Barotrauma.CharacterInfo.ClientRead(Identifier speciesName, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\CharacterInfo.cs:line 559
at Barotrauma.MultiPlayerCampaign.ClientRead(IReadMessage msg) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameModes\MultiPlayerCampaign.cs:line 827
at Barotrauma.Networking.GameClient.<ReadLobbyUpdate>b__116_0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2046
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 296
not sure if it is related to the mod, but got this error when finishing round on a friend's server, i wonder if because of the "could not find a job prefab with the identifier "131793946"." line, since i'm using the acolyte
Doesn't seem like it is because of the Acolyte Job. Usually, when there is an error because of a mod the name of the mod is displayed in the error. The identifier for the Acolyte is also not the same as the Acolyte's, 2877685463. From this error it is seems like an issue with barotrauma itself, networking/connection issues. All the files mentioned here seem to be normal barotrauma stuff.
That is strange. It's the first time I have had someone have this issue. I just double checked and have the descriptions in my game. What language do you have the game in? Maybe that is the issue?
That is very strange, but thanks a lot! Every once and a while I will take a look at the mod and hope to find something out of place. No luck yet, but I will keep trying.
did you update this mod or something? because its good now, and btw my game was in french, that was the issue maybe