Total War: WARHAMMER III

Total War: WARHAMMER III

Building Slots Extended (Major Settlements Only)
Myxameno  [developer] 2 Oct, 2022 @ 1:13pm
Bug Reports
Please let me know here of any bugs you may find.
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Showing 1-12 of 12 comments
KimchiSoup 17 Oct, 2022 @ 9:13am 
Thanks for this mod! I really like keeping the minor settlements smaller.

In-game this one also seems give to minor settlements 5 slots. May be a bug.
Myxameno  [developer] 17 Oct, 2022 @ 10:54am 
Originally posted by KimchiSoup:
Thanks for this mod! I really like keeping the minor settlements smaller.

In-game this one also seems give to minor settlements 5 slots. May be a bug.

That shouldn't be the case, this mod doesn't have any changes that could affect Minor settlements. I just checked the mod and it works as expected for me. Do you, by any chance, use any other BSE mod version at the same time with this one? Because you don't need to, this version is standalone. All you need for this mod to work properly is Mixer and Building slot submod for Mixer. Can you please try to start a new campaign with only these three mods active and check if you'll still have 5 slots in Minor settlements?
Last edited by Myxameno; 17 Oct, 2022 @ 10:57am
KimchiSoup 17 Oct, 2022 @ 11:21am 
Thanks for checking in about this! I'll troubleshoot more but it sounds like it's on my end.
KimchiSoup 21 Oct, 2022 @ 12:10am 
I had some time to try a few more things. All said, great mod, fast updates, and no issues from what I can find.

I did notice that using this mod (BSE Major Settlements) and Alarayn's 4-tier minor settlement mod does cause the minor settlements to have 5 slots. I tried using the compatibility submod you made for Alarayn after that, but I think keeping the 4-slot minor settlements isn't really it's intention.

All said, that was the only thing I noticed. It'd be great if there was an option to use this BSE Major settlement mod with Alarayn's, all while keeping the 4-slot minor settlements.
Myxameno  [developer] 21 Oct, 2022 @ 12:57am 
Originally posted by KimchiSoup:
I had some time to try a few more things. All said, great mod, fast updates, and no issues from what I can find.

I did notice that using this mod (BSE Major Settlements) and Alarayn's 4-tier minor settlement mod does cause the minor settlements to have 5 slots. I tried using the compatibility submod you made for Alarayn after that, but I think keeping the 4-slot minor settlements isn't really it's intention.

All said, that was the only thing I noticed. It'd be great if there was an option to use this BSE Major settlement mod with Alarayn's, all while keeping the 4-slot minor settlements.

That is the case and very weird one at that, because everything seems to work just fine without Alarayn's mod. Maybe it has issues interacting with Mixu's building slots submod. it happened before when Mixu's submod added one additional building slot to special settlements like Altdorf, Lothern and Hell Pit. Then I had to hardcode 10 slots for those settlements in my Minor Settlements Only version. Maybe I'll have to do the same here, but I'm not sure if this will fix the issue with Alarayn's mod.

Anyway, I will take a look at that, thank you for your report!
Last edited by Myxameno; 21 Oct, 2022 @ 2:20am
Myxameno  [developer] 21 Oct, 2022 @ 4:31am 
I've added embedded compatibility with Alarayn's mod, so this bug is fixed. This change shouldn't cause any additional issues, but please let me know if you'll find something.
适才相戏尔 31 Oct, 2022 @ 9:26am 
It seems the game will crash when I try to create a new campaign. I tested it while only this mod was active, and you know it just got updated yesterday. I would like to thank you for your hard work for the game committee, but please check this bug.
:praisesun:
适才相戏尔 31 Oct, 2022 @ 9:49am 
Originally posted by 萧瑟秋风今又是:
It seems the game will crash when I try to create a new campaign. I tested it while only this mod was active, and you know it just got updated yesterday. I would like to thank you for your hard work for the game committee, but please check this bug.
:praisesun:
My bad. I did not test with Mixu's unlocker. Game will work fine if both mods were loaded,
适才相戏尔 31 Oct, 2022 @ 9:50am 
Originally posted by 萧瑟秋风今又是:
Originally posted by 萧瑟秋风今又是:
It seems the game will crash when I try to create a new campaign. I tested it while only this mod was active, and you know it just got updated yesterday. I would like to thank you for your hard work for the game committee, but please check this bug.
:praisesun:
My bad. I did not test with Mixu's unlocker. Game will work fine if both mods were loaded,
This mod used to work fine alone.
Myxameno  [developer] 31 Oct, 2022 @ 11:34am 
Originally posted by 萧瑟秋风今又是:
Originally posted by 萧瑟秋风今又是:
My bad. I did not test with Mixu's unlocker. Game will work fine if both mods were loaded,
This mod used to work fine alone.

This is probably due to the latest changes CA made to startpos files in 2.2.0. I had to replace the old ones, because they caused various bugs with LLs whose starting positions were changed (like Teclis, Kairos etc.). Nothing we can do about it sadly, unless CA revert their changes in the next patch.
Hoshi 12 Oct, 2023 @ 10:34am 
Tor Elyr has only 9 Slot instead of 12, I'm guessing that if the bug isn't in this mod itself it could be with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2965870624
Myxameno  [developer] 12 Oct, 2023 @ 11:28am 
Originally posted by Hoshi:
Tor Elyr has only 9 Slot instead of 12, I'm guessing that if the bug isn't in this mod itself it could be with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2965870624
If you're using Alshua's Ellyrion then use BSE Extra Races submod.
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